cannot access material graph in assembly
Posted: Fri Feb 04, 2022 4:40 pm
				
				hi -  I need to create a lot of grassy terrain for some archviz work and I have a problem -  I made an assembly using some grass presets that have octane overrides - when I use the assembly in a scene, everything works fine,  the material with the override shows in the shader tree,  but when I click on the override it does not take me to the material graph as usual - and if I expose the assembly,  I can get to the group of presets,  but that is as far as I can go - I cannot seem to access the material I created for the presets (that are then used in the assembly) am I doing this wrong? is there a way to access the material?  I would like the ability to adjust the material further on a per-project basis. thank you