Hey Paul,
I've got another one for you
So I have some polygons and some curves within one Mesh.
Polys have material A (with texture displacement) and curves have material B.
I'm using a Bend Effector on the mesh to animate it. As long as I try to render a still images - the bend effector, the displacement and the 'Render Curves' works fine.
But when I try to render an animation, or if I change the camera view - basically anything that makes Octane's viewport reload - the mesh dissapears I'm left with just the curves. If I turn OFF the "render curves" parameter - my polygons come back, but I dont have the curves anymore. This looks like a bug of some kind.
Yeah I know that I could separate the curves to a different mesh, but the problem is I have a bunch of different Effector already applied to the mesh and I would need to apply them by hand all over again to just the curves. Which would take way too much time that I don't have right now :/
Not sure what is the problem here - I was thinking that it's maybe the displacment, but when I got rid of it nothing changed, so I guess it's not that.