I'm trying to use a texturing method that I've used previously with Modo and V-Ray but it's crashing Octane.
I have a parent mesh item with a material and then instances of that mesh item. In the material group I use item masked sub-groups to give different textures to the parent mesh item and the instances. Can this work in Octane? Or is there a different approach I might try?
In the attached image you can see that the "1", "2" and "3" are texture maps targeting specific items. If I launch Octane with this setup, Modo just crashes.