too many vertices - not

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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too many vertices - not

Postby jwfvr » Tue Jan 18, 2022 6:44 am

jwfvr Tue Jan 18, 2022 6:44 am
hi - I am using octane for modo 2021.1 with a rtx3090 and 2080ti

I was getting the "too many vertices error" even though I only have 4 million verts - in the preferences it showed the max at 20 million - I changed to to 100 million, and it eliminates the error, but why would I get an error if the max verts showed I had plenty of headroom? its working so I am really just asking out of curiosity.
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Re: too many vertices - not

Postby face_off » Tue Jan 18, 2022 7:09 am

face_off Tue Jan 18, 2022 7:09 am
There are potentially surfaces that load into Octane with many more vertices than Modo is showing. 100 million seems excessive - I would recommend 30 million.

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