Moderator: face_off
funk wrote:One thing that I noticed with the method above, is that each animation ends up rendering the same number of frames. This is fine if all your animations have the same number of frames.
If not, we can fix this using "batch render job" nodes for each imported orbx, which has it's own settings.
You connect your render target to them (if it's in a nodegraph, ctrl + click drag the output pin, to create an output link, or add one by right click > output > render target out)
Then you can plug all the batch render node jobs into a render job node group.
Finally, right click the render job group > start render job
I have attached a sample OCS, which loads 3 orbx scenes.
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