by funk » Thu Dec 23, 2021 11:35 am
funk
Thu Dec 23, 2021 11:35 am
Actually there is a workaround to get this working.
You need to make sure that the number of particles remains the same from your start frame to your end frame.
You can use some tricks like setting the modo source emitter to "pulse" so all your particles are generated at once in a single frame.
Then you can adjust your start/end frame to get it working (or use pre-roll when you compute the sim)
I'm not an expert on this stuff, but I helped someone on slack once and we got it working after some trial and error
EDIT:
You need to enable a few settings to get this working too
kernel > animation > camera motion blur
kernel > animation > object motion blur
Replicator > Object Motion blur
Modo camera > camera effects > motion blur enable
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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