It seems to be rendering OK for me (although you didn't provide the texture map's so I cannot be 100% certain). Which version (ie. release number) of the Octane plugin are you using please?Dingbat wrote:thanks
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Paul
Moderator: face_off
It seems to be rendering OK for me (although you didn't provide the texture map's so I cannot be 100% certain). Which version (ie. release number) of the Octane plugin are you using please?Dingbat wrote:thanks
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Hi1. create a mesh (a plane should do)
2. assign a material (a textured material makes the issue clearer but i think any material will do)
3. save the mesh as a preset
4. open a new scene and load the preset you just made - it should render exactly the same as before
5. select the mesh and make it a Deferred Mesh
6. render - textures are missing
I can confirm this - only normal Modo "Mesh" items can be replicated in the Octane plugin.however all this is likely irrelevant because unless i'm missing somethjing it looks like Deferred Meshes cannot be replicated. can you pls confirm?
face_off wrote:I can confirm this - only normal Modo "Mesh" items can be replicated in the Octane plugin.
Paul
I think there are a lot of other Octane 2020.1 and 2020.2 features that users would be wanting me to add for something like this, so I don't think it's something I could look at in the near term. I /think/ you can scatter/replicate an Octane ORBX proxy, so you could save the Deferred Mesh to ORBX and use it as an Octane Proxy to achieve what you are looking for.is that something that can be added or is it not possible at this time?
face_off wrote:I think there are a lot of other Octane 2020.1 and 2020.2 features that users would be wanting me to add for something like this, so I don't think it's something I could look at in the near term. I /think/ you can scatter/replicate an Octane ORBX proxy, so you could save the Deferred Mesh to ORBX and use it as an Octane Proxy to achieve what you are looking for.
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