OFX Metaball primitive?

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OFX Metaball primitive?

Postby Greg » Sat Jul 20, 2019 1:54 am

Greg Sat Jul 20, 2019 1:54 am
Hey - is it possible (or does there exist) a metaball primitive for Octane? I'm thinking something that uses the new OFX shaders. I'd like to replace points with metaballs.

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Re: OFX Metaball primitive?

Postby face_off » Sat Jul 20, 2019 5:38 am

face_off Sat Jul 20, 2019 5:38 am
Not currently in the OctaneRender for Modo plugin. However in Octane Standalone perhaps you could use the "Geometric Primitive"->Sphere, or a Vectron? Doubt they would support OFX though.

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Re: OFX Metaball primitive?

Postby funk » Sat Jul 20, 2019 7:15 pm

funk Sat Jul 20, 2019 7:15 pm
OFX? Do you guys mean OSL?

I'm not sure about the answer, but you may be able to use Octane Vectron for this (which is basically OSL geometry).

I don't think the Vectron support in modo is complete enough for union/subtraction though.

There is an example in the standalone manual of an sdf union (orbx) at the bottom here: https://docs.otoy.com/StandaloneH_STA/S ... umeSDF.htm
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Re: OFX Metaball primitive?

Postby Greg » Fri Jul 26, 2019 6:05 pm

Greg Fri Jul 26, 2019 6:05 pm
Yeah - I thought there was something via Vectron, OSL....maybe eventually. Seems like a good tool to have, vs a teapot or whatever.

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