Modo Version
Windows : Modo10, Modo11 and Modo12 on Window Vista, 7, 8 or 10 64bit
OSX : Modo10, Modo11 and Modo12 on Macintosh OS X 64bit El Capitan onwards
Linux : Modo10, Modo11 and Modo12 on 64bit Linux
To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 419.17 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.
Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.
Support Issues
If you have a support issue, pls provide the following information:
- Modo version
- OctaneRender for Modo version (ie. 2.0.10.16)
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
Prior to reporting issues, please try Modo->System->Open User Folder->Shutdown Modo->then delete the MODO[version].CFG file and restart Modo.
The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
For more information
- Read the on-line manual, including the FAQ, Troubleshooting Guide and Limitations sections
- Watch the video tutorials at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Watch the video tutorials at https://www.youtube.com/channel/UCRCItLUW7oheOp5vCGgkCCw
- Watch the amazing PixelFondue videos at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Post your question on this forum thread
Download Links
Current STABLE build (Octane 2018.1.2 & 2018.1.3)
- For users with an Enterprise subscription license
- - Windows - OctaneRender for Modo 2018.1.3.145 - updated 25-May
- OSX - OctaneRender for Modo 2018.1.2.144
- Linux - OctaneRender for Modo 2018.1.2.144
For users with a Studio subscription license
- - Windows - OctaneRender for Modo 2018.1.3.145 - updated 25-May
- OSX - OctaneRender for Modo 2018.1.2.144
- Linux - OctaneRender for Modo 2018.1.2.144
Demo version
- - Windows - OctaneRender for Modo 2018.1.2.144
- OSX - OctaneRender for Modo 2018.1.2.144
- Linux - OctaneRender for Modo 2018.1.2.144
Previous STABLE build (Octane 2018.1.2)
- For users with an Enterprise subscription license
- - Windows - OctaneRender for Modo 2018.1.2.143
- OSX - OctaneRender for Modo 2018.1.2.143
- Linux - OctaneRender for Modo 2018.1.2.143
For users with a Studio subscription license
- - Windows - OctaneRender for Modo 2018.1.2.143
- OSX - OctaneRender for Modo 2018.1.2.143
- Linux - OctaneRender for Modo 2018.1.2.143
Demo version
- - Windows - OctaneRender for Modo 2018.1.2.143
- OSX - OctaneRender for Modo 2018.1.2.143
- Linux - OctaneRender for Modo 2018.1.2.143
Release Notes
2018.1.3.145 (25-May-2019)
- Compiled with Octane 2018.1.3
- Fixed error where changing a color property from an item that was not a material (ie. the white balance) was not live updating the Octane viewport
- Fixed "Mesh not present in mesh item map when adding to mesh container" displaying when using the octane.saveAnimation command on a scene with a blank mesh used as an instance source
- Moving the Modo Camera via the OpenGL viewport now live-updates in the Octane Viewport
2018.1.2.144 (22-May-2019)
- Fixed performance issue there "Refreshing Materials" was taking too long when updating a Modo material
- Fixed bug where "Add Nodegraph" could not be enabled
- Fixed bug where Modo would crash if you deleted a group locator whilst rendering in Octane
- Slight improvement to the speed with which geometry is loaded into Octane when the "Refreshing Octane Geometry" dialog is shown
2018.1.1.143 (07-May-2019)
- Compiled with Octane 2018.1.1
- Implemented performance improvements when loading and updating scenes with large numbers of mesh items with Live Geometry Update on
- Changed the Preferences->Default Live Geometry Update from Off to On (given the above performance improvements)
- Changed the Preferences->Update on Mouse Button Release to Off
- Fixed crash when adding a camera or duplicating a camera when the Viewport was open
- Added "Viewport Refresh Interval" to the Preferences->Octane panel and set the default Viewport Refresh Interval to 30ms
- Re-arranged "Create Texture" menu items in the Schematic to match Octane Standalone
2018.1.0.142 (17-Mar-2019)
- Compiled with Octane 2018.1
- Multiple bug fixes relating to the live updating of Octane nodes when the Modo scene if changed
- Resolved crash when rendering VDBVoxels and VRay proxies
- Resolved performance issue when moving live geometry items in large scenes
- Added support for fast transforming of instance source meshes
- Improved Replicator live updating
- Filtered out Octane Log messages starting with "ORC" from popping open the Octane Log error message
2018.1.0.141 (5-Mar-2019)
- Compiled with Octane 2018.1 RC6
- Added the Cryptomatte render passes as per Octane 2018.1
- Added additional Octane 2018.1 Kernel pins
- Added support for Octane 2018.1 Vertex Attributes. Assign an RGB, RGBA or Weight map to a Modo Mesh, and then set Live Geometry Update ON for that mesh. Then create an Octane Override for the mesh material group and plug a Color Vertex Attribute or Greyscale Vertex Attribute into a texture pin. A Modo Shader Tree "Vertex Map Texture" can also be added to the Schematic and plug the vmap channel into the "Name" pin of the Octane Vertex Attribute node.
- Added the 2018.1 Vectron geometry item. To use this, click the Modo Mesh item "Add Mesh to Schematic" button. Then add a "New Geometry"->"Vectron" from the OctaneRender layout onto the Schematic and plugin the Vectron output into the Modo Mesh "Octane Geometry" channel. IMPORTANT: Live Geometry Update must be enabled on the Mesh item to render the Vectron
- Overhaul of the capturing of Modo changes and reflecting them in the Octane Viewport. More changes should now be detected, and slight performance gain
- Fixed issue where Meshes were not rendering if Render was ON for the Mesh but the visibility was OFF
- Modo Mesh Octane ORBX Proxies can now be used as instance and replicator sources. IMPORTANT: Live Geometry Update must now be enabled on the Mesh item to select and render an ORBX proxy. If a Modo Mesh item has both a proxy assigned and a Vectron connect, the Vectron is loaded
- The Octane 2018.1 Volumetrix Spotlight has not yet been implemented
Paul