Too many vertices scene

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Too many vertices scene

Postby Tharso » Mon Dec 10, 2018 7:17 pm

Tharso Mon Dec 10, 2018 7:17 pm
I have 2 scenes. One with 13 million polygons and other with 6 million. In the scene with 6 million polygons octane says that there are to many vertices.
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Tharso
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Re: Too many vertices scene

Postby face_off » Tue Dec 11, 2018 12:26 am

face_off Tue Dec 11, 2018 12:26 am
Your scene with 13 million vertices probably has a lot of the Modo Mesh items set to Live Geometry Update, which means their vertices go into their own Octane Mesh nodes, rather than the global Mesh node.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: Too many vertices scene

Postby Tharso » Wed Dec 12, 2018 7:41 pm

Tharso Wed Dec 12, 2018 7:41 pm
its better to live geometry for all meshs? Why its not default?
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Re: Too many vertices scene

Postby face_off » Wed Dec 12, 2018 9:43 pm

face_off Wed Dec 12, 2018 9:43 pm
its better to live geometry for all meshs? Why its not default?
You can change the Live Geometry Update default in the settings. Setting all geometry Live Geometry Update to ON results in a slower load time.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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