I have a pretty complex CAD file (a few thousand mesh items, instances and replicators). It's a 180 frame animation with just the camera and a couple of locators with parented geometry moving. Frame 1 (or a still frame) takes about 1 minute of 'Loading Scene into Octane' and 1 minute of rendering. Nice. Well, on frame 2 (and all the others) MODO takes upwards to 10 minutes of 'Refreshing Octane Geometry'.
One the Mesh Items 'Live Geometry Update' is not checked. 'Reload mesh each frame when animating is not checked'
I remember a 'Load All frames into Octane' option at some point but that doesn't seem to exist anymore.
The 'Don't reload mesh objects' is greyed out in the 'Octane Kernal/Animation' prefs. I don't know if this would help if I could figure out how to turn it on since I'm afraid it won't pickup the animation.....
Paul, any help? What's going on? Seems like once the geometry is loaded into Octane and there's just simple transforms or camera movement you shouldn't have to load the whole scene back in...and also why is 'Refreshing Octane Geometry' literally 10x slower than the initial 'Loading scene into Octane'? Going to try and save this out as an animation and render in stand alone. I need this to figure this out.
-G