Checking camera animation in an ORBX scene?

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Checking camera animation in an ORBX scene?

Postby marchermitte » Wed Aug 15, 2018 4:18 pm

marchermitte Wed Aug 15, 2018 4:18 pm
Hello there!
I finished an animated archi scene in Modo but I need to upload to Octane render cloud to render the whole 50000 frames.
After exporting the scene to ORBX, I'd like to check in Octane render standalone if the camera animation has been saved correctly but I can't find a timeline or any other way to visualize the animation.

Help please, this is an urgent matter

Thank you
Marc Hermitte
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Re: Checking camera animation in an ORBX scene?

Postby marchermitte » Wed Aug 15, 2018 5:29 pm

marchermitte Wed Aug 15, 2018 5:29 pm
I exported the cam as alembic file, loads fine in Octane but if I connect the alembic into the camera input of the render target node, I don't have access to camera settings anymore. Are the settings saved from Modo (dof, shutter, Fstop etc)?
Also once I export my (new with alambic camera) Orbx to Otoy render cloud, will the camera be saved with my orbx file as well ?

Thank you
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Re: Checking camera animation in an ORBX scene?

Postby face_off » Thu Aug 16, 2018 10:01 pm

face_off Thu Aug 16, 2018 10:01 pm
How did you export the scene to ORBX form Modo pls?

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Re: Checking camera animation in an ORBX scene?

Postby marchermitte » Fri Aug 17, 2018 2:50 pm

marchermitte Fri Aug 17, 2018 2:50 pm
just using the exporter, 11th icon below the IPR windows
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Re: Checking camera animation in an ORBX scene?

Postby face_off » Sat Aug 18, 2018 12:17 am

face_off Sat Aug 18, 2018 12:17 am
I think you need to be using the octane.exportAnimation command.

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Re: Checking camera animation in an ORBX scene?

Postby funk » Sat Aug 18, 2018 1:18 am

funk Sat Aug 18, 2018 1:18 am
face_off wrote:I think you need to be using the octane.exportAnimation command.

Paul


You should really make this a button on the toolbar
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Re: Checking camera animation in an ORBX scene?

Postby marchermitte » Sat Aug 18, 2018 11:11 am

marchermitte Sat Aug 18, 2018 11:11 am
right, because the icon under the ipr and the command aren't the same?
And if I use the command, then the camera motion should be exported as well? No need for an extra alambic export?
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Re: Checking camera animation in an ORBX scene?

Postby face_off » Mon Aug 20, 2018 11:42 am

face_off Mon Aug 20, 2018 11:42 am
And if I use the command, then the camera motion should be exported as well? No need for an extra alambic export?
Yes. The command is octane.saveAnimation.

Paul
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Re: Checking camera animation in an ORBX scene?

Postby funk » Tue Aug 21, 2018 4:37 am

funk Tue Aug 21, 2018 4:37 am
face_off wrote:The command is octane.saveAnimation.


Is there any reason why this isnt a button? Why not make this easier for users?
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Re: Checking camera animation in an ORBX scene?

Postby face_off » Tue Aug 21, 2018 4:48 am

face_off Tue Aug 21, 2018 4:48 am
Is there any reason why this isnt a button? Why not make this easier for users?
If you provide a button icon I will add it to the toolbar.

Paul
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