face_off wrote:Thanks a lot - Paul - I'll keep waiting.
I have found the slow geometry refresh time is due to the Mesh items with Load Cage enabled (VT4_Machinecase (VT4), VT4_Techtower (VT4), etc). Is there a reason you are using Load Cage? It is potentially much slow to load than using the normal method.
Paul
Thank you very much for your investigation.
The "Load cage" is necessary because of some animated objects with shifted pivot points or sometimes even for simply animated objects - otherwise they're jumping to wrong place during animation's rendering. But I try to turn off the "load cage" for all static objects at first and try again. B.t.w. I tried to reduce AO samples to 256 to receive a nearly similar to beauty pass rendering time, but there I've got a strange issue with rendered frames saving - seems like Octane trying to save frame files too late - when the next frame's render is already started and we're getting very noisy picture of these just started to render frames instead completed ones. I'll send you a new scene file and some wrongly rendered examples soon. Please, just put this lxo file into the "Scenes" folder from my previous archive. After my trials the fastest way to animate my scene is very strange - to render a frame, save it manually, press the "Stop" button for Octane render, change a frame and start the render again! Also, the next thing is very strange to me - why we're able to change everything in the scene during the animation rendering? It's ok if we'll be able to turn some of the graphic cards off or add some new, or change a priority, but to make possible, for instance, change a material or change a kernel presets...