Mix Daylightsystem with Texture for DayNight Cycle Animation

Forums: Mix Daylightsystem with Texture for DayNight Cycle Animation
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby Hesekiel2517 » Mon Jul 24, 2017 6:08 am

Hesekiel2517 Mon Jul 24, 2017 6:08 am
Hey there,

i have to simulate a Day Night Cycle which is easy with the built in System. The only problem i have is that the sky looks very boring. I know i can change that for a Texture Environment but then i have a static image. Is it possibile to blend between the Daylight Sky and a texture or even combine them via Blendmodes like multiply?

Or do you have another idea to achieve a nice animated sky?

Thanks in advance
Hesekiel2517
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby Hesekiel2517 » Mon Jul 24, 2017 12:47 pm

Hesekiel2517 Mon Jul 24, 2017 12:47 pm
So i found a workaround:

I rendered the daylight animation in a exr Sequence and exported my whole Project to ocr.
In Standalone i made a image sequence and loaded a HDR with nice clouds. I fed these in a multiply node and plugged it to the Texture environment. Now i have both nice clouds an a nice transition from Day to Night.

It would be great if this was possible directly in Modo!
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby face_off » Tue Jul 25, 2017 1:59 am

face_off Tue Jul 25, 2017 1:59 am
Hi - ideally the plugin would allow images sequences for the environment texture (as it does for materials). I will add this to the TODO list for the plugin.

Paul
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby Hesekiel2517 » Wed Jul 26, 2017 8:30 am

Hesekiel2517 Wed Jul 26, 2017 8:30 am
Thats very nice!

I also found a bug. If you render a scene without a mesh and try to save the image modo crashes.
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby face_off » Mon Jul 31, 2017 12:21 am

face_off Mon Jul 31, 2017 12:21 am
I also found a bug. If you render a scene without a mesh and try to save the image modo crashes.
I could not reproduce this error. Which version of the plugin are you using pls? And what format are you saving to?

Paul
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby Hesekiel2517 » Mon Jul 31, 2017 9:45 am

Hesekiel2517 Mon Jul 31, 2017 9:45 am
Hey Paul,

i made a screencapture:
https://www.dropbox.com/s/1hpw42mzkucu9m1/170731_Octane_Crash_kl.mp4?dl=0

I have (as far as i know) the latest plugin with the latest modo version. I save to exr but also png crashes.
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby face_off » Mon Jul 31, 2017 11:25 am

face_off Mon Jul 31, 2017 11:25 am
What actual plugin release number are you running pls?

Paul
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby Hesekiel2517 » Mon Jul 31, 2017 12:13 pm

Hesekiel2517 Mon Jul 31, 2017 12:13 pm
3.6.1.120 on a Windows 10 PC
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Re: Mix Daylightsystem with Texture for DayNight Cycle Animation

Postby face_off » Sat Aug 05, 2017 1:57 am

face_off Sat Aug 05, 2017 1:57 am
3.6.1.120 on a Windows 10 PC
Thanks. I am still unable to replicate this crash. Could I ask you to delete your ModoXXX.CFG file pls and see if that resolves the issue?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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