Hi Paul,
Working with Octane for modo, I have continually come across some workflow pains regarding lights. My questions/requests are the following:
1) Using "Create Octane Emitter", can we have the script link the channels from Modo Light "Intensity" to the Octane node Texture Emission "Power", so that I may select the light and change the intensity on the modo light instead of always going into schematic? (also maybe under the light's user channels create a connection to Colour, cast illumination, light pass)
2) After using the "Create Octane Emitter", is it possible for the script to create and place the light material inside a folder or material mask called Octane Lights, to group all light materials together within the tree? I really like to keep things organised and easy to find.
I am not sure how everyone else feels, but for interiors I have a lot of lights and it will really speed up my workflow if I can simply select the modo light and not always first find and select the mesh light, then select the material on the mesh, go to schematic, click on the node and then adjust the settings... for each light. Also it will keep some parity between the lighting i see in modo vs lighting intensities i see in Octane.
I would be grateful if you consider these changes as they will surely enhance workflows, for me at least