Hi Guys,
I have an animation where the camera orbits around a product and we are using the Shading Normals pass for relighting in post.
The issue we have at the moment is that the normals are not 'aligned' to the camera. This means that as the camera travels to the rear of an object, the relighting needs to shift to another colour.
Is there an option to have a normal pass in 'camera' space instead of 'world' space, so the normal colours stay in the same orientation in relation to the camera? I guess what I am asking for is the normal pass to act more like a falloff map.
Thanks,
Darren