Hey there,
here is a little test i would like to share with you. It's a triplanar mapping rig which makes use of the new Falloffmap options:
I think it works very well. You can use the same Texture or a different for every direction. Also you can rotate, translate and scale every direction seperatly and adjust the falloff between the textures.
My only problem is to make a nice assembly out of it. Maybe you guys could solve this.
I hope you like it!
Edit: It is not possible to use this for Normal or Displacement. But you can UV the object and bake out the Texture