Triplanar mapping in Modo

Forums: Triplanar mapping in Modo
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Triplanar mapping in Modo

Postby Hesekiel2517 » Mon Nov 14, 2016 10:22 am

Hesekiel2517 Mon Nov 14, 2016 10:22 am
Hey there,

here is a little test i would like to share with you. It's a triplanar mapping rig which makes use of the new Falloffmap options:

Triplanar.png


I think it works very well. You can use the same Texture or a different for every direction. Also you can rotate, translate and scale every direction seperatly and adjust the falloff between the textures.

My only problem is to make a nice assembly out of it. Maybe you guys could solve this.

I hope you like it!

Edit: It is not possible to use this for Normal or Displacement. But you can UV the object and bake out the Texture
Attachments
Triplanar_03.zip
(28.3 KiB) Downloaded 428 times
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 451
Joined: Mon Nov 23, 2015 10:57 pm

Re: Triplanar mapping in Modo

Postby face_off » Wed Nov 16, 2016 3:30 am

face_off Wed Nov 16, 2016 3:30 am
I couldn't get this scene to render correctly. It just rendered white.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15483
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Triplanar mapping in Modo

Postby Hesekiel2517 » Wed Nov 16, 2016 12:50 pm

Hesekiel2517 Wed Nov 16, 2016 12:50 pm
Hey Paul,

i think the texture is missing. Also there are some problems with the assembly. I made a little video to explain, what i did. Also I made a new zip file which now contains a texture.

https://vimeo.com/191789476

I hope this helps
Attachments
Triplanar_Modo.zip
(2.12 MiB) Downloaded 347 times
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 451
Joined: Mon Nov 23, 2015 10:57 pm

Re: Triplanar mapping in Modo

Postby portnicki » Thu Nov 17, 2016 5:53 am

portnicki Thu Nov 17, 2016 5:53 am
Hesekiel2517 wrote:Hey Paul,

i think the texture is missing. Also there are some problems with the assembly. I made a little video to explain, what i did. Also I made a new zip file which now contains a texture.

https://vimeo.com/191789476

I hope this helps


mate - "this video is private" :roll:
i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
User avatar
portnicki
Licensed Customer
Licensed Customer
 
Posts: 124
Joined: Mon Mar 10, 2014 9:28 am
Location: Warsaw

Re: Triplanar mapping in Modo

Postby Hesekiel2517 » Thu Nov 17, 2016 8:39 am

Hesekiel2517 Thu Nov 17, 2016 8:39 am
I'm sorry! Now it should work
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 451
Joined: Mon Nov 23, 2015 10:57 pm

Re: Triplanar mapping in Modo

Postby face_off » Sat Nov 19, 2016 12:11 am

face_off Sat Nov 19, 2016 12:11 am
This looks great - thanks for posting.

The transforms are not getting into the sub-assembly because they are multiple XYZ vectors. I think if you rightclick "transform_LEFT_RIGHT" and "Add Channel" the scale, rotation and translation, they will be usable in the sub-assembly (but I didn't test this).

The filename is not usable in the sub-assembly because I suspect the plugin does not support the linking of a string channel between the workspace and a sub assembly. I see if this can be implemented in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15483
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Triplanar mapping in Modo

Postby Hesekiel2517 » Sat Dec 10, 2016 6:48 pm

Hesekiel2517 Sat Dec 10, 2016 6:48 pm
So I had a little time to make a working assembly. You can drag it directly in the Workspace and connect it to a Texture and a Octane Material. I also made a short video to explain how it works:

https://vimeo.com/195117610

I hope you like it! It would be great if you have ideas and suggestions how to improve this.
@Paul: I would like to control the gamma and the power of the Texture in the Assembly but it doesn't work. Maybe you can help ;)

I recorded the video with the windows xbox app and i couldn't figure out how to record the whole screen. So you can't see when i opened a window or a menu in modo. But i thing it's understandable. I'm also sorry for my bad english :)
Attachments
OCTANE_TRIPLANAR_MAPPING_1_0.zip
(51.29 KiB) Downloaded 306 times
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 451
Joined: Mon Nov 23, 2015 10:57 pm

Re: Triplanar mapping in Modo

Postby smicha » Sat Dec 10, 2016 6:51 pm

smicha Sat Dec 10, 2016 6:51 pm
Very cool! Thank you so much.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: Triplanar mapping in Modo

Postby face_off » Sat Dec 10, 2016 10:59 pm

face_off Sat Dec 10, 2016 10:59 pm
Excellent work!

You could probably merge all the filename input so you only need to plug it in once (although maybe this is deliberate?).

To get Power working, plug an Octane Greyscale Color into the input. For Gamma, use an Octane Float Value. Both worked fine for me.

Thanks again.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15483
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Triplanar mapping in Modo

Postby PackMen » Tue Dec 20, 2016 7:47 pm

PackMen Tue Dec 20, 2016 7:47 pm
Hi guys, I'm having trouble getting this to work. I'm following the video step by step but it doesn't work.
Can you figure out what am I doing wrong?

(Modo scene and screenshot attached)

I'm on Modo 10.2 with Octane VR 3.4.3.

triplanar_doesnt_work.PNG
screenshot
Attachments
modoscene.zip
modo scene
(106.91 KiB) Downloaded 352 times
PackMen
Licensed Customer
Licensed Customer
 
Posts: 15
Joined: Sun Dec 18, 2016 4:35 pm
Next

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 20 guests

Fri Apr 26, 2024 2:52 pm [ UTC ]