Camera projection error. Camera is projecting on a mesh and it is also the render camera. The camera has a film offset and Octane is set to use the MODO camera film offset.
In the viewport OK
In Preview OK
In Octane it's wrong.
The following build will hopefully resolve this issue for you. A huge "thank you" to Funk who worked out the formula to correctly calculate the texture offset from the camera film offset.
https://render.otoy.com/customerdownloads/plugins/50/ca/1d/c3/OctaneRender_for_Modo_3_08_0_126_64bit.exeThe release notes for this build are below - but pls note that some of the features are incomplete, so I suggest only updating to this release if it contains something that you urgently need.
3.08.0.126- Compiled with Octane 3.08 TEST 6
- Nodes created in the Octane scene from Octane Overrides are now de-duplicated, meaning there will be a single Octane node created for each Modo schematic node. Users may see a slightly quicker render speed from this change.
- Fixed the Modo Light "Transparent Emission" property, which was not showing in the previous release
- Added Toon and Metallic Materials to the Octane Override Schematic
- Added Toon Ramp, Toon Point Light and Toon Directional Light nodes to the Octane Override Schematic
- Added BRDF Model, Anisotropy and Rotation to Glossy and Specular Materials
- The Modo Camera Film Offset X & Y channels are now applied to Front Projection textures
- Replaced the Gradient Smooth channel with Interpolation (to match Octane Standalone)
- Fixed bug where rendering animations and the octane.saveAnimation commands were not exporting replicators with Group as the prototype
- When rendering with the Front Projection for a Texture Locator, the Texture Camera (rather than the Render Camera) is now used to position the image
- Added Convert To Metallic button on the Octane Override schematic button panel
- Modo glossy materials now convert the Octane Glossy materials with a BRDF set to GGX, and the roughness values convert accordingly so that Octane and Modo match
- Added Custom LUT filename and strength to the Imager tab
- Added OSL Texture node
- Resolved issue where the Modo FOV was not being taking into account when camera projections with film offsets
Paul