OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yoshikai » Wed Apr 05, 2017 12:27 am

yoshikai Wed Apr 05, 2017 12:27 am
Hi, Paul
I tested substance plugin.
load sbsar is ok. but color image is more darker.(looks like Liner color space)
The substance plugin version is 2.4.0 and octane is 3.6.3.117.901
https://www.dropbox.com/s/588p6whxn0hf6ms/Clipboard11.jpg?dl=0

BR
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Apr 05, 2017 1:25 am

face_off Wed Apr 05, 2017 1:25 am
I tested substance plugin.
load sbsar is ok. but color image is more darker.(looks like Liner color space)
The substance plugin version is 2.4.0 and octane is 3.6.3.117.901
https://www.dropbox.com/s/588p6whxn0hf6 ... 1.jpg?dl=0
The colorspace issue is fixed in the next OctaneRender for Modo test pre-release (which I will publish in the next 24hrs).

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yoshikai » Wed Apr 05, 2017 6:16 am

yoshikai Wed Apr 05, 2017 6:16 am
The colorspace issue is fixed in the next OctaneRender for Modo test pre-release (which I will publish in the next 24hrs).

Hi paul.
Thank you. I appreciate it.
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Apr 05, 2017 7:51 am

face_off Wed Apr 05, 2017 7:51 am
I want to using sequence image.
Can I possibly??
The latest version 3.6.3.117.901 didn't works.
anytime crashed when I start rendering button.
sincerely
The recent OCIO support is causing this crash. It will be fixed in the next test pre-release.

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Wed Apr 05, 2017 9:01 am

Hesekiel2517 Wed Apr 05, 2017 9:01 am
Hey there,

I tried texturebaking together with adaptive sampling. When i wanted to view the noisemap i got a bluescreen. I tried that again. This time no bluescreen but a lot of cuda errors. Maybe adaptive sampling isn't supposed to work with AS.
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Apr 05, 2017 9:35 am

face_off Wed Apr 05, 2017 9:35 am
I tried texturebaking together with adaptive sampling. When i wanted to view the noisemap i got a bluescreen. I tried that again. This time no bluescreen but a lot of cuda errors. Maybe adaptive sampling isn't supposed to work with AS.
Can you pls try the same thing in Octane Standalone, and if it also gives you the error report the issue in the Octane Standalone 3.06 TEST 4 release thread.

Thanks

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Wed Apr 05, 2017 9:54 am

Hesekiel2517 Wed Apr 05, 2017 9:54 am
I'm sorry, you are right. Same problem there
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Apr 05, 2017 12:44 pm

face_off Wed Apr 05, 2017 12:44 pm
I'm sorry, you are right. Same problem there
Can you post the ORBX file to the Octane Standalone 3.06 TEST 4 thread, where the Otoy devs can take a look. Also post the CUDA errors you are getting.

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Wed Apr 05, 2017 1:33 pm

Hesekiel2517 Wed Apr 05, 2017 1:33 pm
ok, i did that
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby MrFurious » Thu Apr 06, 2017 2:27 am

MrFurious Thu Apr 06, 2017 2:27 am
Stupid question, is it possible to bake out texture maps without reflections?
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