Both of these inputs are textures, not values - so use a Greyscale Color.I'm trying to drive a couple input values using the float node, but it doesn't work for a couple of inputs, namely:
Octane RGB Image ---> Power
Octane Color Correction ---> Brightness
I was mistaken on the plugin reading the Modo colorspace - it assumes you have it set to Linear. I will look into your Color Correct problem once the next version of Octane is release (since 3.06 is producing some Cuda issues that may be the cause of the problem).If I change the 'Default 8-bit Colorspace' and 'Default 16-bit Colorspace' to sRGB. nothing seems to happen and the render looks the same.
I will look into this.When I open the NodeGraph and edit input nodes - delete some of them - and close the NodeGraph - the User Channel list for Octane NodeGraph still contains old inputs. Shortly speaking UserChannels is not being updated fully when closing NodeGraph. I have to manually delete channels. Is it possible to automate it?
Paul