Backplates in Modo&Octane

Forums: Backplates in Modo&Octane
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Backplates in Modo&Octane

Postby RahiSan » Wed Jun 10, 2015 8:13 pm

RahiSan Wed Jun 10, 2015 8:13 pm
Hey guys,

I was recently trying to do some HDRI renders with backplates, but I couldnt figure out a workflow to use with octane.
Has anyone got experience with this? If I understood correctly, in Modo you would typically use 2 Environment Textures,
the HDRI that drives everything but is invisible to the camera and the backplate that has no influence on anything but is seen by the camera.
I am a former Max user so this might be the wrong way to do this. Any help is greatly appreciated!

Thank you!
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Re: Backplates in Modo&Octane

Postby face_off » Thu Jun 11, 2015 4:20 am

face_off Thu Jun 11, 2015 4:20 am
Use the Texture Environment for your HDR. Then turn on Kernel->Alpha Channel, and you can composite your backplate in Gimp/Photoshop. There is also a facility (Kernel property) to load a background image, but this is for visualisation purposes only, and won't get saved to the png.

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