901 Reveal

Forums: 901 Reveal
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: 901 Reveal

Postby face_off » Tue May 26, 2015 2:21 am

face_off Tue May 26, 2015 2:21 am
A texture Preview for octane where effects of changes like gamma or hue can be seen would be very nice. The seperate nodes can be named in the Standalone and I also miss the exposed parameters.
Sorry - I'm not sure what you mean by this.

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Re: 901 Reveal

Postby abreukers » Tue May 26, 2015 2:52 am

abreukers Tue May 26, 2015 2:52 am
smicha wrote:Paul,

The list http://render.otoy.com/universe.php#28Video%20Catalogue
lacks of your videos and a modo subdir.


Hi,
thanks for pointing out. yes, fyi everyone, we're in the process of putting stuff in there...
cheers,
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Re: 901 Reveal

Postby Tharso » Tue May 26, 2015 3:12 am

Tharso Tue May 26, 2015 3:12 am
very nice face_off !!
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Re: 901 Reveal

Postby RahiSan » Tue May 26, 2015 2:27 pm

RahiSan Tue May 26, 2015 2:27 pm
@ Paul

I was talking about the two panels in the attached image.
When I click a material in the Standalone I get sliders that give me control over some parameters if the material like the scattering scale for both of the submaterials in the skin material.
By texture preview I was referring to the panel that appears when you click the eye icon. I find I quite useful to see the effects of adjustments on the 2d view of the texture.

All the best,

Rahi
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Re: 901 Reveal

Postby face_off » Wed May 27, 2015 12:17 am

face_off Wed May 27, 2015 12:17 am
When I click a material in the Standalone I get sliders that give me control over some parameters if the material like the scattering scale for both of the submaterials in the skin material.
It looks like you are editing a LiveDb material, and the Modo LiveDb import process or that material appears to not be working correctly. I will fix this once the Modo901 version work has settle down. I the meantime you will need to rebuild that material yourself in the Modo plugin.

By texture preview I was referring to the panel that appears when you click the eye icon. I find I quite useful to see the effects of adjustments on the 2d view of the texture.
Yes, this would be great. In the long term there will probably be the possibility to edit the OctaneRender for Modo Octane Override in the Octane NodeGraph window. You can see how this works by typing "octane.command showNodeGraph" - which will give you the graph for the whole scene, but it gives you the idea. This command is undocumented and unsupported :-) Any changes made in the NodeGraph are NOT currently transferred back to the Modo .lxo, so will be lost.

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Re: 901 Reveal

Postby RahiSan » Wed May 27, 2015 10:00 pm

RahiSan Wed May 27, 2015 10:00 pm
Perfect, thank you Paul!

Fast and reliable answer as ever :)
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Re: 901 Reveal

Postby VISUAL360 » Wed May 27, 2015 11:48 pm

VISUAL360 Wed May 27, 2015 11:48 pm
Paul,

I just purchased 901 and launched it. It automatically recognized the Octane Modo Plugin from my 801 SP3. Is this normal? I did Authenticate it but doesn't seem to work properly.

Will a new update be available soon for 901?

Thanks

EDIT: Sorry. Just saw your note about the new 901 update!!! I had to remove the Modo Octane Folder for 701/801 to my desktop for it to recognize it.
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Re: 901 Reveal

Postby face_off » Thu May 28, 2015 12:22 am

face_off Thu May 28, 2015 12:22 am
EDIT: Sorry. Just saw your note about the new 901 update!!! I had to remove the Modo Octane Folder for 701/801 to my desktop for it to recognize it.
Good pickup. I will post an updated 801 version of the plugin which can co-exist with the 901 version.

Paul
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Re: 901 Reveal

Postby understand » Thu May 28, 2015 2:55 pm

understand Thu May 28, 2015 2:55 pm
Hi all! long time no see! :)

Great work paul! Looking forward for more updates.
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Re: 901 Reveal

Postby diegomaricato » Fri May 29, 2015 4:18 am

diegomaricato Fri May 29, 2015 4:18 am
This is awesome!
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