Compared to the default abc exporter found in Modo, the export abc command explained in the octane manual generating (my guess)one mesh per frame. And that resulting in a huge file (500 gb in my case) for a 1500 frame animation with one character (hi res mesh though)and takes very long time to export.
The default abc scene exporter in Modo on the other hand, generates a reasonably sized file and all animations imports fine into standalone octane but it loses the uv and the mesh renders black.
I've tried to import that same file into Maya and the uv is there and renders ok.
I must be doing something wrong here, or is it meant to be this way ?
/David