Modo, Mari and Octane

Forums: Modo, Mari and Octane
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Modo, Mari and Octane

Postby jagger » Sun Mar 29, 2015 9:48 am

jagger Sun Mar 29, 2015 9:48 am
Hi, Im interested in this workflow. Anyone could explain a metodology?

thanks!
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Re: Modo, Mari and Octane

Postby face_off » Sun Mar 29, 2015 11:47 am

face_off Sun Mar 29, 2015 11:47 am
Hi

I don't know a lot about this, but my correct (potentially incorrect) understanding is....

1) Model and UV in Modo
2) Export as OBJ and import into Mari
3) Do texturing in Mari
4) Export textures (separate file for each channel) and load textures into the original Modo scene
5) Use the Octane plugin to render (export from Modo to Standalone)

Octane does not support Mari UDIM's, so you will need to setup your UV's to be on one tile.

Paul
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Re: Modo, Mari and Octane

Postby jagger » Sun Mar 29, 2015 4:58 pm

jagger Sun Mar 29, 2015 4:58 pm
So once you get the textures from mari, next is create the shaders in octane inside modo... like any other 3d, the same would be in c4d.

maybe 901 brings some kind of integration with mari so the workflow would be faster.
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Re: Modo, Mari and Octane

Postby LFedit » Fri Apr 03, 2015 2:53 pm

LFedit Fri Apr 03, 2015 2:53 pm
I just started this workflow and it works really well. But it is exactly how paul explained it. Model in modo, export objs (Make sure to freeze them if you are using subdivision), texture in mari, export maps from mari, apply in modo. It is a very typical workflow for 3rd party applications.

Here is the link to learn all the basics and the workflow if you haven't seen this yet, I highly recommend watching it.

https://www.thefoundry.co.uk/products/mari/learn/
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