by face_off » Sun Mar 29, 2015 11:47 am
face_off
Sun Mar 29, 2015 11:47 am
Hi
I don't know a lot about this, but my correct (potentially incorrect) understanding is....
1) Model and UV in Modo
2) Export as OBJ and import into Mari
3) Do texturing in Mari
4) Export textures (separate file for each channel) and load textures into the original Modo scene
5) Use the Octane plugin to render (export from Modo to Standalone)
Octane does not support Mari UDIM's, so you will need to setup your UV's to be on one tile.
Paul