Hi thought I'd post as a new topic, but in some ways it's linked to my wanting to use background hdri's to light the environment and as reflections.
I've setup a scene in modo where there is a "Stainless steel" construction that is catching reflections form the "background".
In Modo it's fine the reflection shows up..
(In the pic its really extreme, but I'm trying to see whats going on, normally it wouldn't be so sharp..)
As can be seen, the render using the plugin seems to have no reflection in the materials at all. Now it may be a fault of the materials, but why does it work in Modo?.
I exported the same scene via obj, into Octane standalone and afaik set it up as similar as can be. (I did use stock Octane mats for the metal and the mesh as I was getting a bit frazzled..)
So in the Octane Standalone, I have the scene with the texture map loaded as an environment (Sky Texture) and short of it being a fair bit blurry, it works.
At a bit of a loss as to whats happening.
Attached are two pics showing the renders when in modo with the plugin and in the octane standalone. They're not totally the same, I had to muck around with the imager and a few other settings, as I was using a kodachrome setup in the modo plugin and since the plugin follows modo's camera, tried to replicate that without too much mucking around in the SO..
EDIT- I should have said also, in the modo / plugin pic, I have removed the back board to see whats happening with the background hdri.
Cheers
Gary B.