Hi there,
I'm having a hard time figuring out how to create a nice ocean material with displacement maps.
Is it true that I cant use octane procedural noise maps as displacement maps? Also - I cant mix images and use them for displacement. I would like some variation hence the mix of textures.
This is my modo guide for at nice ocean bu somehow it doesn't apply for Octane:
https://community.thefoundry.co.uk/disc ... =8&t=86672
Any help are appreciated!