Fur question

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Fur question

Postby LFedit » Thu Oct 23, 2014 2:35 pm

LFedit Thu Oct 23, 2014 2:35 pm
So I am making a towel, so I wanted to use smaller fur fibers. I am having a hell of a time trying to get modo to bake out such small fur. I got it to work with just a sphere and a fur material, converted to curves and rendered. But just crashing after crashing when I do it for real on the real towel. Is there a way I can just do the fur entirely with an octane over ride or something? Or do I have to do it the baking geo from modo way? Without going into the standalone might I add.

Thanks again
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Re: Fur question

Postby riggles » Thu Oct 23, 2014 6:43 pm

riggles Thu Oct 23, 2014 6:43 pm
Are you enabling all options in the bake geo cache dialogue box? I remember having issues sometimes if I disabled any checkboxes, which should really be considered a bug. However, I've successfully baked out the geo for an entire lawn without a crash. Took a while, but I just let it sit and crunch while I took a break.
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Re: Fur question

Postby LFedit » Thu Oct 23, 2014 7:42 pm

LFedit Thu Oct 23, 2014 7:42 pm
I thought I did at first, but then I tried to just do fur towards the end. I will try it again with them all checked. I ended up just using a displacement map, it turned out pretty good. But I think fur would be better.

Thanks.
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Re: Fur question

Postby face_off » Thu Oct 23, 2014 10:58 pm

face_off Thu Oct 23, 2014 10:58 pm
Yes - I've seen Modo crash a few times baking fur. Suggest you lodge this with TheFoundry as a Modo bug.

I am hoping by the end of Dec that it will be possible to have the plugin read and render the fur directly from the Fur shader, so the baking step will hopefully not be required.

Paul
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Re: Fur question

Postby riggles » Fri Oct 24, 2014 2:10 am

riggles Fri Oct 24, 2014 2:10 am
face_off wrote:I am hoping by the end of Dec that it will be possible to have the plugin read and render the fur directly from the Fur shader, so the baking step will hopefully not be required.

Paul, that would be so awesome.
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Re: Fur question

Postby LFedit » Mon Oct 27, 2014 2:12 pm

LFedit Mon Oct 27, 2014 2:12 pm
Yes - I've seen Modo crash a few times baking fur. Suggest you lodge this with TheFoundry as a Modo bug.

I am hoping by the end of Dec that it will be possible to have the plugin read and render the fur directly from the Fur shader, so the baking step will hopefully not be required.

Paul


Yeah I would be really happy about that. Thanks for the input, I will discuss it with those guys. Thanks again.
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Re: Fur question

Postby rubberchicken » Thu Nov 09, 2023 12:55 pm

rubberchicken Thu Nov 09, 2023 12:55 pm
It would be great to have Modo fur working in Octane.
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Re: Fur question

Postby face_off » Sun Nov 12, 2023 5:35 am

face_off Sun Nov 12, 2023 5:35 am
I think if you tick Kernel->Render Cache, the Modo Fur Shader will render in Octane.

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Re: Fur question

Postby rubberchicken » Sun Nov 12, 2023 9:02 am

rubberchicken Sun Nov 12, 2023 9:02 am
Yes, but not cylinders.
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Re: Fur question

Postby face_off » Sun Nov 12, 2023 10:49 pm

face_off Sun Nov 12, 2023 10:49 pm
rubberchicken wrote:Yes, but not cylinders.
Yes, you need to use strips.

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