render passes

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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render passes

Postby simsen » Fri Oct 17, 2014 11:27 am

simsen Fri Oct 17, 2014 11:27 am
hello,
I can't find the way to render all passes simultanously .
does anybody know how to do that?
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Re: render passes

Postby face_off » Fri Oct 17, 2014 11:29 am

face_off Fri Oct 17, 2014 11:29 am
I can't find the way to render all passes simultanously .
Just enable (ie. tick the checkbox) all the passes, and they will render. If using the latest release, the render statistics will tell you which pass is currently being rendered.

Paul
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Re: render passes

Postby simsen » Fri Oct 17, 2014 11:37 am

simsen Fri Oct 17, 2014 11:37 am
sorry I don't see what you mean by (ie. tick the checkbox) I'm french:sorry..;-)
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Re: render passes

Postby simsen » Fri Oct 17, 2014 11:43 am

simsen Fri Oct 17, 2014 11:43 am
I use version 2.0 by the way
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Re: render passes

Postby face_off » Fri Oct 17, 2014 12:23 pm

face_off Fri Oct 17, 2014 12:23 pm
You will need to be on version 2.10 or 2.11 for render passes. Suggest you install the version at http://render.otoy.com/forum/viewtopic.php?f=34&t=42581.

The manual has some info on render passes at http://render.otoy.com/manuals/Modo/?page_id=1058.

Paul
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Re: render passes

Postby simsen » Fri Oct 17, 2014 12:41 pm

simsen Fri Oct 17, 2014 12:41 pm
REF.JPG
I've just install V 2.11 and... I think i'm gonna get crazy! the "about Octane..." says I m using v2.0 an I don't have the same window for render passes than in the manual. See image below and the link to the manual
http://render.otoy.com/manuals/Modo/?page_id=1058
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Re: render passes

Postby face_off » Fri Oct 17, 2014 10:02 pm

face_off Fri Oct 17, 2014 10:02 pm
Hi Simsen - render passes are changing with each Octane release at the moment - but once they are finalised I will update the manual to reflect the actual passes. Until then the screenshots in the manual and the plugin may not exactly match. And I will change the "About" bitmap to read "Octane 2" rather than "Octane 2.0". You can see the actual plugin version number at the bottom of the Setup panel, and in the Modo->System->Kit Toggle Enable menu.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: render passes

Postby simsen » Sat Oct 18, 2014 3:26 pm

simsen Sat Oct 18, 2014 3:26 pm
Ok, now I know what version i have ( the latest) but i still haven't found how to render passes... I gave a value of 1 in " start sample" in the render passes panel but nothing changed... Where Am I wrong?
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Re: render passes

Postby face_off » Mon Oct 20, 2014 10:56 am

face_off Mon Oct 20, 2014 10:56 am
Hi Simsen. Tick the render pass(es) you want to render in the Render Passes panel, then choose the render pass you want displayed in the Viewport from the "Select Viewport Render Pass" dropdown box.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: render passes

Postby simsen » Mon Oct 20, 2014 10:19 pm

simsen Mon Oct 20, 2014 10:19 pm
Ok thank you Paul.
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