I have updated the TEST installers at the top of this thread with:
3.07.0.125
- Built with Octane 3.07
- Added Instance Color and Instance Range textures
- Added an instance id to each Scatter transform (ie. each Replicator particle source will have a unqiue instance id). The Instance ID is sourced from the Modo Replicator source IDs. The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.
- The Particle ID channel on a Modo Mesh Instance is now loaded into the Octane Scatter node Instance ID. You need to use whole numbers for the Particle ID to work (ie. 1, 2, 3, etc). The Particle ID of the Instance Source Mesh will be 0.
- Added Octane->General Visibility to Modo Area, Point and Photometric lights
- Added support for the Modo11 Mesh Light->Use Source Transform channel
- Added the Octane emitter Double Sided property to the Octane panel of Modo Area, Point and IES lights
- Saving the current render to OCS/ORBX will now save the geometry to an ABC file rather than an OBJ file - so multiple UV maps will now work when you load the scene into Octane Standalone
- The Texture Locator "Add ot Octane Override" button is now enabled when the owner Image is selected
- Fixed bug causing a crash when a Surface Particle Generator was used as a Volume Source Surface
- Fixed a number of issues related to when the octane.saveAnimation command is used for Replicators and Instances in the scene
- Fixed crash when the Octane NodeGraph is open and the visibility of an item in the Shader Tree is then clicked
I will migrate this version to the STABLE version in the next few days if no major issues are reported, and will do the subscription and Linux build then too.
Paul