I have updated the Studio+ installers at the top of this thread with:
2023.1.2.198
- Export Frame and Export Animation now renames the rendertarget to the ORBX name
- The Save Image, Export Frame and Export Animation commands now default the save filename to the Modo scene filename
- Fixed issue where the Output AOV->Image File was not working
- Fixed issue where scrubbing the timeline when there was a light with Toon Light enabled resulted in an Octane Log error
2023.1.2.197
- Fixed issue where the checkboard would not render on AOV Output passes with alpha enabled
- Ray Epsilon now has a minimum of 0.0000001
- All Deprecated nodes (from previous versions of Octane) are now in the Schematic->Add->Channel Modifier->Octane->Deprecated group
- Added an Object (ie. Mesh) Pick button. Shift-Right-Click to pop up a menu to select meshes behind the top mesh. Only works for "Live Geometry Update" enabled.
- You can now save to "Multi-layer Discrete Files" with PNG, JPEG and TIFF
- You can now select multiple crytomatte passes with the Cryptomatte Pick function of the Mask With Cryptomatte node
- You can deselect crytomatte passes with the Cryptomatte Pick function of the Mask With Cryptomatte node by using the right mouse button click
- The Cryptomatte passes in the Render Passes panel->Cryptomatte tab have been renamed and reordered to match the Type combobox of the Mask With Cryptomatte node
- Fixed bug where if Object Motion Blur was on, and the first mesh instance for a mesh was not visible, the remaining mesh instances would not show
- Fixed issue where Modo would crash if you disable a Mesh Instances source mesh visibility when using the Render Cache
- From a past release : Removed the octane.createUdim command, as UDIM tile support was added in 2022.1.1.191
- Fixed a number of issues associated with UDIM support : '_' can now be used between the filename and the UDIM number, a UDIM Folder can be dragged onto the Schematic and plugged into the Filename pin of an Image node, UDIM files in the wrong order and gaps in UDIM files are now rendered correctly
- Added the "Use In Post Volume" property from Octane 2023 to the "Daylight Environment" item
- Updated the Cryptomatte tooltips to indicate which passes generate stable matte IDs. NOTE: The "Object pin name" pass is not of use within the Modo plugin
- Fixed issue where Custom AOV's for a Proxy Mesh were not working
- Fixed issue where the play button was not available after exporting an animation
- Pressing the Cancel button on the progress monitor whilst exporting the scene to ORBX now correctly aborts the export process
Thanks
Paul