Question as I'm thinking about diving more into topic of OSL but i'm a bit puzzled by information in the docs about OSL.
What i'm pursuing is taking particle positions (exact not some random stuff) and use it for texture replication.
I'm super green but this is the topic. Is is possible technically or OSL and Octane (following information from docs about pointclouds) doesn't really allow stuff like this?
Cheers,
Mat