OctaneRender® 2024.1 Alpha 2

Forums: OctaneRender® 2024.1 Alpha 2
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Re: OctaneRender® 2024.1 Alpha 2 [current 2024.1]

Postby john_otoy » Fri Jan 12, 2024 12:14 am

john_otoy Fri Jan 12, 2024 12:14 am
SSmolak wrote:Can you check how Mesh to SDF with Field Shape texture works on this alpha ? I don't know how to setup nodes in Standalone but in C4D version it works extremely slow compared to previous versions...


One of your previous C4D samples files had imager > minimum display samples set to 12 instead of 1.

This is going to make everything feel much slower. Can you check you're not doing this in your latest scene?
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Re: OctaneRender® 2024.1 Alpha 2 [current 2024.1]

Postby SSmolak » Fri Jan 12, 2024 2:18 am

SSmolak Fri Jan 12, 2024 2:18 am
john_otoy wrote:One of your previous C4D samples files had imager > minimum display samples set to 12 instead of 1.

This is going to make everything feel much slower. Can you check you're not doing this in your latest scene?


Yes that help a lot with speed if camera is at distance from simple SDF cube but it is terrible unstable - freeze after seconds. This is why I ask about it because it works fast and stable in the past.
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Re: OctaneRender® 2024.1 Alpha 2 [current 2024.1]

Postby Kalua » Sat Jan 13, 2024 3:46 pm

Kalua Sat Jan 13, 2024 3:46 pm
Hi, Team
Could u please bring support to Nvlink (2x3090)?
Engine won't start when peers are identified.
Regards,
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octane 2024.1 Alpha 2 240113 094401.txt
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Screenshot 2024-01-13 094316.jpg
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
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Re: OctaneRender® 2024.1 Alpha 2

Postby john_otoy » Thu Feb 15, 2024 4:00 am

john_otoy Thu Feb 15, 2024 4:00 am
OctaneRender 2024.1 Alpha 3 has been released: viewtopic.php?f=33&t=83054
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