OctaneRender® 2024.1 Alpha 1

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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby abstrax » Sun Dec 03, 2023 8:53 pm

abstrax Sun Dec 03, 2023 8:53 pm
coilbook wrote:Can we get a faster denoiser? Rendering times increase by a factor of 2

The denoiser itself probably won't get significantly faster and that rendering itself slows down significantly if you use the AI denoiser is due to the additional data it requires to do the denoising, but this is very scene dependent. The new Open Image Denoise mode should improve the situation though as it is only calculating 2 additional AOVs and thus the additional overhead during rendering is reduced a lot compared to the AI denoiser. At least it should be. If you have a scene where this is not the case, please let us know.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby vurt » Mon Dec 04, 2023 12:25 pm

vurt Mon Dec 04, 2023 12:25 pm
Exciting release!
Please, push the Rest Position to the release of 2024.1! It's essential for a lot of use-cases. And also we are hoping that the features exposed to plugins, like Brigade denoiser, will arrive to Houdini plugin too! Is the Brigade denoiser planned at all for 2024.1 or it's still unknown?
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby Jani » Tue Dec 05, 2023 10:19 am

Jani Tue Dec 05, 2023 10:19 am
Hi, thanks for the great update.

I don't want to ask a thousands times repeated question, and without any malice, what is causing the last part of Brigade (the RT denoiser) to be delayed so long? - I saw Jules respond to this on FB some time ago that they were trying to get it working in C4D with Maxon, and already have it working in UE5. But really, if it's at a stage of plugin implementation, why can't we have a peek on how it runs in standalone?

- Is it an octane core level issue, where some fundamental core changes still need to take place, or is it more a case of let's wait until we're sure DCC's would have been able to implement the piping necessary to have the RT feedback in the DCCs.

And now that we're at DCCs, I'm primarily a 3Ds Max user, so I suppose my primary question is - is this something that requires host DCCs' own dev team to implement (like in the case of C4D), or can we expect plugin devs to handle this? - I am asking as the 'lighting bolt' icon has been available to octane standalone for quite some time, but I haven't yet seen a DCC other than UE have this feature implemented.

A kind thank you in advance for answering these questions.

Kind regards,

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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby Obizzz » Tue Dec 05, 2023 4:14 pm

Obizzz Tue Dec 05, 2023 4:14 pm
abstrax wrote:
coilbook wrote:Can we get a faster denoiser? Rendering times increase by a factor of 2

The denoiser itself probably won't get significantly faster and that rendering itself slows down significantly if you use the AI denoiser is due to the additional data it requires to do the denoising, but this is very scene dependent. The new Open Image Denoise mode should improve the situation though as it is only calculating 2 additional AOVs and thus the additional overhead during rendering is reduced a lot compared to the AI denoiser. At least it should be. If you have a scene where this is not the case, please let us know.


The old denoiser often doubled the render time and with the new OIDN it seems to more like about 10% increase.

Viewport is also a lot more responsive with the new denoiser while it was really sluggish once you enabled the old AI denoiser.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby J.C » Mon Dec 11, 2023 3:46 pm

J.C Mon Dec 11, 2023 3:46 pm
Yes, working with OID feels a lot better. Nice improvement. I wish it was as good as Blenders solution but maybe with new temporal denoiser Octane will be even better.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby abstrax » Mon Dec 11, 2023 9:41 pm

abstrax Mon Dec 11, 2023 9:41 pm
vurt wrote:Exciting release!
Please, push the Rest Position to the release of 2024.1! It's essential for a lot of use-cases. And also we are hoping that the features exposed to plugins, like Brigade denoiser, will arrive to Houdini plugin too! Is the Brigade denoiser planned at all for 2024.1 or it's still unknown?

Yes we agree that it is important and we try to get it in as soon as possible. Apologies that it hasn't happened yet.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby caseyhupke » Thu Dec 14, 2023 3:46 pm

caseyhupke Thu Dec 14, 2023 3:46 pm
Is this still slated to be released with plugins + cross-platform network rendering this year?
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby aoktar » Thu Dec 14, 2023 5:49 pm

aoktar Thu Dec 14, 2023 5:49 pm
Jani wrote:Hi, thanks for the great update.

I don't want to ask a thousands times repeated question, and without any malice, what is causing the last part of Brigade (the RT denoiser) to be delayed so long? - I saw Jules respond to this on FB some time ago that they were trying to get it working in C4D with Maxon, and already have it working in UE5. But really, if it's at a stage of plugin implementation, why can't we have a peek on how it runs in standalone?

- Is it an octane core level issue, where some fundamental core changes still need to take place, or is it more a case of let's wait until we're sure DCC's would have been able to implement the piping necessary to have the RT feedback in the DCCs.

And now that we're at DCCs, I'm primarily a 3Ds Max user, so I suppose my primary question is - is this something that requires host DCCs' own dev team to implement (like in the case of C4D), or can we expect plugin devs to handle this? - I am asking as the 'lighting bolt' icon has been available to octane standalone for quite some time, but I haven't yet seen a DCC other than UE have this feature implemented.

A kind thank you in advance for answering these questions.

Kind regards,

Jani

If we talk about real-time rendering, which a kind of surface sharing at GPU level. It provides low lags on displays. We need some C4D core functionality to use it at plugin, but it seems like missing. Which is related Maxon/C4D SDK.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby abstrax » Thu Dec 14, 2023 6:44 pm

abstrax Thu Dec 14, 2023 6:44 pm
caseyhupke wrote:Is this still slated to be released with plugins + cross-platform network rendering this year?

The macOS build is still making trouble but as soon as those problems have been sorted we will make another release with macOS builds. Apologies for the delay.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby caseyhupke » Thu Dec 14, 2023 10:30 pm

caseyhupke Thu Dec 14, 2023 10:30 pm
No problem! This is that grailed release many of us have been waiting for, for years. Looking forward to it!
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