OctaneRender® 2024.1 Alpha 1

Forums: OctaneRender® 2024.1 Alpha 1
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby J.C » Fri Nov 24, 2023 10:03 am

J.C Fri Nov 24, 2023 10:03 am
abstrax wrote:In the 2024.1 Standalone the system memory consumption goes from 7GB to about 15GB and stays there.


Hi, in what scenarios does it happen? In my test scenes the memory usage is almost the same as in previous versions. Just minimal difference eg 2.25GB vs 2.18GB
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby abstrax » Fri Nov 24, 2023 10:27 am

abstrax Fri Nov 24, 2023 10:27 am
J.C wrote:
abstrax wrote:In the 2024.1 Standalone the system memory consumption goes from 7GB to about 15GB and stays there.


Hi, in what scenarios does it happen? In my test scenes the memory usage is almost the same as in previous versions. Just minimal difference eg 2.25GB vs 2.18GB

This is about system memory not graphics memory, which you are probably looking at. In any case the high memory consumption during geometry compilation has been reduced and this should show in scenes with lots of geometry and large meshes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby KeeWe » Fri Nov 24, 2023 11:08 am

KeeWe Fri Nov 24, 2023 11:08 am
What's on the 2024.x Roadmap for this Year?

Headless rendering with multi-render and multi-engine live linking (Blender, UE, C4D and standalone)


Does this mean we can expect these changes THIS year or 2024? Since theres only 1 month left in 2023, I assume you meant in the production cycle of 2024.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby lacilaci » Fri Nov 24, 2023 2:08 pm

lacilaci Fri Nov 24, 2023 2:08 pm
Hi,

OctaneRender 2024.1 Alpha 1 Standalone for MacOS (not ready yet, will be provided as soon as possible)

So, I can't wait :D is there some ETA? Want to see finally why I bought M3 MacBook :D
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby nuno1980 » Fri Nov 24, 2023 4:03 pm

nuno1980 Fri Nov 24, 2023 4:03 pm
Thank you for v2024.1 demo. I tested this new version at path tracing kernel for appear any caustics on light (eg: carefes...) scene but I can't get any faster performance at RTX enabled (since 2024.1 requires RTX enabled) on my RTX 4090 with v546.17WHQL driver running Win 10.

"Carefes" scene:
-2023.1 final
2023.1 final.jpg


-2024.1 A1
2024.1 a1.jpg
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby J.C » Fri Nov 24, 2023 4:23 pm

J.C Fri Nov 24, 2023 4:23 pm
abstrax wrote:
J.C wrote:
abstrax wrote:In the 2024.1 Standalone the system memory consumption goes from 7GB to about 15GB and stays there.


Hi, in what scenarios does it happen? In my test scenes the memory usage is almost the same as in previous versions. Just minimal difference eg 2.25GB vs 2.18GB

This is about system memory not graphics memory, which you are probably looking at. In any case the high memory consumption during geometry compilation has been reduced and this should show in scenes with lots of geometry and large meshes.


I see. I have misread this. Thanks for pointing this out :)
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby pxlntwrk » Fri Nov 24, 2023 5:00 pm

pxlntwrk Fri Nov 24, 2023 5:00 pm
:::::::::::::::::
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby vurt » Fri Nov 24, 2023 6:44 pm

vurt Fri Nov 24, 2023 6:44 pm
Looks like a great release, making Octane even more optimized and performant on all platforms!
Are the features in Active Development going to be ready for the stable release? Light field baking and Brigade Temporal Denoiser? USD?
Also we were really hoping Otoy could invest a bit more into Houdini plug-in!
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby elsksa » Sat Nov 25, 2023 12:24 pm

elsksa Sat Nov 25, 2023 12:24 pm
nuno1980 wrote:Thank you for v2024.1 demo. I tested this new version at path tracing kernel for appear any caustics on light (eg: carefes...) scene but I can't get any faster performance at RTX enabled (since 2024.1 requires RTX enabled) on my RTX 4090 with v546.17WHQL driver running Win 10.

Because...
abstrax wrote:We now use RT cores for all mesh primitives including hair, spheres and displacement triangles.

For caustics, it's irrational to use the PT kernel when there is the dedicated Photon Tracing kernel.
Last edited by elsksa on Sat Nov 25, 2023 12:28 pm, edited 1 time in total.
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Re: OctaneRender® 2024.1 Alpha 1 [current 2024.1]

Postby elsksa » Sat Nov 25, 2023 12:27 pm

elsksa Sat Nov 25, 2023 12:27 pm
vurt wrote:Also we were really hoping Otoy could invest a bit more into Houdini plug-in!

Rarely discussed in the core dev-build section (core and Standalone only), rather in the octane-houdini plugin one.
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