by Jani » Tue Dec 05, 2023 10:19 am
Jani
Tue Dec 05, 2023 10:19 am
Hi, thanks for the great update.
I don't want to ask a thousands times repeated question, and without any malice, what is causing the last part of Brigade (the RT denoiser) to be delayed so long? - I saw Jules respond to this on FB some time ago that they were trying to get it working in C4D with Maxon, and already have it working in UE5. But really, if it's at a stage of plugin implementation, why can't we have a peek on how it runs in standalone?
- Is it an octane core level issue, where some fundamental core changes still need to take place, or is it more a case of let's wait until we're sure DCC's would have been able to implement the piping necessary to have the RT feedback in the DCCs.
And now that we're at DCCs, I'm primarily a 3Ds Max user, so I suppose my primary question is - is this something that requires host DCCs' own dev team to implement (like in the case of C4D), or can we expect plugin devs to handle this? - I am asking as the 'lighting bolt' icon has been available to octane standalone for quite some time, but I haven't yet seen a DCC other than UE have this feature implemented.
A kind thank you in advance for answering these questions.
Kind regards,
Jani
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090