OctaneRender® 2023.1 Beta 2

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Re: OctaneRender® 2023.1 Beta 2

Postby john_otoy » Tue Aug 22, 2023 7:08 am

john_otoy Tue Aug 22, 2023 7:08 am
SSmolak wrote:Denoiser completely doesn't work with clipped materials - it render them as transparent :
It works fine only when Alpha Channel is enabled in Kernel settings and Custom Ray Epsilon is disabled in Clipped Material.


This also works in the attached test. You'll need to start providing scenes for us to look at.

denoise_clip_test_001.jpg
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Re: OctaneRender® 2023.1 Beta 2

Postby SSmolak » Tue Aug 22, 2023 12:31 pm

SSmolak Tue Aug 22, 2023 12:31 pm
This issue is related to distance to camera. All attached.

Also please see that even using custom ray epsilon there are still visible cutting holes.
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Re: OctaneRender® 2023.1 Beta 2

Postby john_otoy » Wed Aug 23, 2023 3:09 am

john_otoy Wed Aug 23, 2023 3:09 am
SSmolak wrote:This issue is related to distance to camera. All attached.

Also please see that even using custom ray epsilon there are still visible cutting holes.


Thanks for the scene. We'll look into it.
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Re: OctaneRender® 2023.1 Beta 2

Postby SSmolak » Wed Aug 23, 2023 11:21 am

SSmolak Wed Aug 23, 2023 11:21 am
Path Tracing is much more memory hungry than other render kernels. In large scene difference is near 6GB of Vram compared to PMC which has lowest Vram consumption.
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Re: OctaneRender® 2023.1 Beta 2

Postby SSmolak » Thu Aug 24, 2023 12:53 pm

SSmolak Thu Aug 24, 2023 12:53 pm
Round Edge issue :

round edge.png


Increasing samples produce strange effect :

round_sample_up.png
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Re: OctaneRender® 2023.1 Beta 2

Postby ricky_otoy » Mon Aug 28, 2023 6:38 am

ricky_otoy Mon Aug 28, 2023 6:38 am
Thanks, will have a look.
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Re: OctaneRender® 2023.1 Beta 2

Postby SSmolak » Thu Aug 31, 2023 2:30 pm

SSmolak Thu Aug 31, 2023 2:30 pm
Image Adjustment node have bad not optimized value ranges for sliders. For example most of them should have values from 0 to 1 or from -1 to 1 or from 0 to 2 for Gamnma. At the moment there is no way to use sliders while we have values from -10 to 10. I'm using C4D version but some time ago when I reported this we had info that these values come from Standalone.
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Re: OctaneRender® 2023.1 Beta 2

Postby john_otoy » Thu Aug 31, 2023 4:31 pm

john_otoy Thu Aug 31, 2023 4:31 pm
SSmolak wrote:Image Adjustment node have bad not optimized value ranges for sliders. For example most of them should have values from 0 to 1 or from -1 to 1 or from 0 to 2 for Gamnma. At the moment there is no way to use sliders while we have values from -10 to 10. I'm using C4D version but some time ago when I reported this we had info that these values come from Standalone.


Some changes were made a while ago based on your feedback and a developer replied: viewtopic.php?p=422785#p422785

I don't have access to C4D, but the plugin may need to be updated.

Can you please look at the latest standalone build to see the changes and post your feedback to that thread? viewtopic.php?f=33&t=82021
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Re: OctaneRender® 2023.1 Beta 2

Postby SSmolak » Mon Sep 04, 2023 6:29 pm

SSmolak Mon Sep 04, 2023 6:29 pm
john_otoy wrote:
SSmolak wrote:Denoiser doesn't work with render/film region


It works in the attached test. Please provide an ORBX where you are seeing the problem occur.


But Blend parameter doesn't work using Film Region with Octane Camera ( tagged ). It works only for "free" viewport camera.

EDIT : it is caused by Post - chromatic aberration.
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Re: OctaneRender® 2023.1 Beta 2

Postby john_otoy » Tue Sep 05, 2023 12:45 am

john_otoy Tue Sep 05, 2023 12:45 am
SSmolak wrote:
john_otoy wrote:
SSmolak wrote:Denoiser doesn't work with render/film region


It works in the attached test. Please provide an ORBX where you are seeing the problem occur.


But Blend parameter doesn't work using Film Region with Octane Camera ( tagged ). It works only for "free" viewport camera.

EDIT : it is caused by Post - chromatic aberration.


Thanks for the report
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