OctaneRender® 2023.1 Beta 1

Forums: OctaneRender® 2023.1 Beta 1
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby Kalua » Sat Jul 08, 2023 8:56 pm

Kalua Sat Jul 08, 2023 8:56 pm
It's working really nicely, team!
Thanks!
Question: are you planing on adding caustics to the "shadowcatcher" mode in diffuse material?
I think it's rather important.
Regards,
Attachments
1.jpg
I have no caustis in the shadowcathcer surface. Could you make it shadowcausticscatcher?
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Sun Jul 09, 2023 11:40 am

SSmolak Sun Jul 09, 2023 11:40 am
There is still situation when LV automatically switching to 2x2 subsampling mode after 1-2 seconds of system work (freeze) like heavy texture loading or generator work.
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby Mstarfx » Wed Jul 12, 2023 3:41 pm

Mstarfx Wed Jul 12, 2023 3:41 pm
We've seen that the new fog system doesn't work with the panoramic camera.
With the thin lens camera works well but we don't know if it is normal that in our test scene the medium in the postproces fog needs to be in 100000.0 to work well.

However these new features are great!
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby y81r » Thu Jul 13, 2023 9:33 am

y81r Thu Jul 13, 2023 9:33 am
Mstarfx wrote:We've seen that the new fog system doesn't work with the panoramic camera.

+1
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby Amaterasu » Sun Jul 16, 2023 11:41 pm

Amaterasu Sun Jul 16, 2023 11:41 pm
Can you tell me if you plan to add a realtime denoiser to the octane?
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby Goldorak » Wed Jul 19, 2023 2:56 pm

Goldorak Wed Jul 19, 2023 2:56 pm
Amaterasu wrote:Can you tell me if you plan to add a realtime denoiser to the octane?


The temporal denoiser for real time is being improved to get to full speed, and is currently slated for the release following 2023.2 later this year.
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Wed Jul 19, 2023 10:20 pm

SSmolak Wed Jul 19, 2023 10:20 pm
I noticed that in Beta 1 meshes can be converted to SDF objects without problems now but unlike to regular SDF primitives they can't be used to drive displacement position. Is that temporary limitation or it would be never works ?
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Sat Jul 22, 2023 4:25 pm

SSmolak Sat Jul 22, 2023 4:25 pm
The new BRDF diffuse models are great but changing Roughness in Lambertian model do nothing.
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby coilbook » Mon Jul 24, 2023 8:35 pm

coilbook Mon Jul 24, 2023 8:35 pm
phoenix wetmaps slowdown octane renderer
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby Elvissuperstar007 » Wed Jul 26, 2023 2:28 am

Elvissuperstar007 Wed Jul 26, 2023 2:28 am
photon tracing artifacts in animation appear in frames areas with bright spots
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