OctaneRender® 2023.1 Beta 1

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OctaneRender® 2023.1 Beta 1

Postby haze » Sun Jul 02, 2023 10:15 pm

haze Sun Jul 02, 2023 10:15 pm
Hi all,

We are glad to bring you the first beta release of 2023.1, we are fast approaching the first stable release.

Do remember that for macOS, we strongly recommend you use at least 13.3 or preferably newer.

As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases. Changes are still being made daily.

Changes since 2023.1 Alpha 2


  • On macOS and iOS, we now draw the render viewport at full retina resolution.
  • Fixed changing shapes resulting from Vectron operators when combining Vectron primitives with non-uniform scale factors. (eg. Union, Offset, and anything else which will apply an offset to a SDF surface)
  • Fixed too dark rendering when disabling shadow visibility on an object with a portal material.
  • Fixed an infinite loop when scanning for image tiles with a pattern containing no placeholders
  • Added a new float pin for directional light node. This defines a sampling angle and allows to render the soft shadows with a given directional light.
  • Added a new output AOV layer type: Apply custom curve
  • Added a new output AOV layer type: Convert for SDR display (smooth)
  • Added a new output AOV layer type: Convert for SDR display (AgX)
  • Fixed JPEG saving when alpha channel is enabled.
  • Fixed broken hue shift for some specific angles
  • Added a gizmo for modifing directional lights.
  • Improved frequency of viewport updates when using the photon tracing kernel.
  • Fixed missing caustics from analytic lights when using photon tracing kernel.
  • Deprecated analytic spread bool pin to avoid any low poly artifact on shadows.
  • Fixed light sample issue when an analytic light's spread angle gets close to 0.
  • Fixed the issue where camera rays cannot see an analytic light's emission when its spread angle is too narrow.
  • Fixed float overflow issue of post volume emission from analytic lights.
    Added spread normalization pin to analytic light nodes
  • Fixed incorrect self-shadow issue when using an analytic light on low-poly objects.
  • Fixed some crashes when using arrays in structs and made code generation more reliable when using nested structs.
  • Fixed light beam (post volume) shifting issue when using universal camera with depth of field enabled.
  • Added implementation of the change manager API for Lua.

    Lua API changes:
    - Added observer objects, they can be used by the Lua code to start/stop observing change events on one or more items.
    - Added createObserver function. It returns an observer object.
    - Added PROPS_CHANGEMANAGER_OBSERVER property table, this is used to configure the creation of a new observer object.
    - Added observeItem function, to start observing an item according to an event mask, or update an existing event mask for an item already observed by this observer.
    - Added PROPS_CHANGE_EVENT property table, this contains the change event itself.
    - Added stopObserving function, to stop an observer from observing an item or all items it was observing.
    - Added ChangeEventType enum, with the various change event types.


Downloads

Downloads for Studio+ subscription users:

OctaneRender Studio+ 2023.1 Beta 1 Standalone for Windows (installer)
OctaneRender Studio+ 2023.1 Beta 1 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2023.1 Beta 1 Standalone for Linux
OctaneRender 2023.1 Beta 1 Standalone for MacOS (coming soon!)

OctaneRender Studio+ 2023.1 Beta 1 Node Windows (installer)
OctaneRender Studio+ 2023.1 Beta 1 Node for Windows (ZIP archive)
OctaneRender Studio+ 2023.1 Beta 1 Node for Linux

Happy rendering
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby northalex78 » Mon Jul 03, 2023 7:29 am

northalex78 Mon Jul 03, 2023 7:29 am
Is network rendering for Mac/PC back yet?
If not, when please?
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Mon Jul 03, 2023 12:41 pm

SSmolak Mon Jul 03, 2023 12:41 pm
Custom SDF objects are still buggy. They create solid box outline :

Zrzut ekranu 2023-07-03 144052.png
Attachments
SDF.orbx
(249.95 KiB) Downloaded 82 times
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby ricky_otoy » Mon Jul 03, 2023 1:56 pm

ricky_otoy Mon Jul 03, 2023 1:56 pm
SSmolak wrote:Custom SDF objects are still buggy. They create solid box outline :

Zrzut ekranu 2023-07-03 144052.png


Hi SSmolak, is this .orbx exported from C4d?
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Mon Jul 03, 2023 2:02 pm

SSmolak Mon Jul 03, 2023 2:02 pm
ricky_otoy wrote:
SSmolak wrote:Custom SDF objects are still buggy. They create solid box outline :

Zrzut ekranu 2023-07-03 144052.png


Hi SSmolak, is this .orbx exported from C4d?


Hi, yes but little edited, simplified in Standalone.
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby ricky_otoy » Mon Jul 03, 2023 2:35 pm

ricky_otoy Mon Jul 03, 2023 2:35 pm
SSmolak wrote:
ricky_otoy wrote:
SSmolak wrote:Custom SDF objects are still buggy. They create solid box outline :

Zrzut ekranu 2023-07-03 144052.png


Hi SSmolak, is this .orbx exported from C4d?


Hi, yes but little edited, simplified in Standalone.


Thanks. Please post or PM me a screenshot of how it looks in C4d. I opened up the volume in Blender so I have an idea, but just to confirm.
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Mon Jul 03, 2023 3:19 pm

SSmolak Mon Jul 03, 2023 3:19 pm
ricky_otoy wrote:Thanks. Please post or PM me a screenshot of how it looks in C4d. I opened up the volume in Blender so I have an idea, but just to confirm.


Here is how it looks in C4D :
Zrzut ekranu 2023-07-03 171943.png


Problem is how Octane treat exterior voxel range :
Zrzut ekranu 2023-07-03 172506.png
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby roeland » Tue Jul 04, 2023 5:16 am

roeland Tue Jul 04, 2023 5:16 am
The VDB file in the ORBX file has the wrong data in it, it is a fog volume instead of a signed distance field. (in technical terms, it has 0 density outside the object and positive density inside it).
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby SSmolak » Wed Jul 05, 2023 2:07 pm

SSmolak Wed Jul 05, 2023 2:07 pm
roeland wrote:The VDB file in the ORBX file has the wrong data in it, it is a fog volume instead of a signed distance field. (in technical terms, it has 0 density outside the object and positive density inside it).


Thank you for looking on this. So it looks like C4D treat SDF like fog volume.
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Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Postby vurt » Sat Jul 08, 2023 5:19 pm

vurt Sat Jul 08, 2023 5:19 pm
Rest Position please, and Mac/PC network rendering!!
looking forward for the release!
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