J.C wrote:2. The fog you have introduced is pretty useless as it just dims the image pretending to be a fog. There is no distinction in density between objects in front and far from camera. All have same amount of "fog". I've tried different settings but cant get the same look as with medium. As an example I attach a picture with a medium render and "fog". There is also orbx file to check the issue.
The attachment fog.png is no longer available
Hey J.C, please consider that the balance between the Fog Strength and the Medium Radius is pretty important.
That's what I was able to get:
I'm pretty sure you can get close to that in your scene as well. The post process fog definitely does well more than "just dims the image pretending to be a fog".