OctaneRender® 2023.1 Alpha 1

Forums: OctaneRender® 2023.1 Alpha 1
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby J.C » Sat May 20, 2023 7:00 pm

J.C Sat May 20, 2023 7:00 pm
elsksa wrote:
J.C wrote:Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?

One is for the "diffuse" reflection,
the other the "specular" reflection.

Lambertian vs Oren Nayar (vs Octane's own model) differences can be found on an other release note post or online.


So the "Oren Nayar" is now a default mode for diffuse surfaces?
If I want previous behaviour Should I use "Octane"?
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby elsksa » Sun May 21, 2023 1:38 pm

elsksa Sun May 21, 2023 1:38 pm
J.C wrote:So the "Oren Nayar" is now a default mode for diffuse surfaces?
If I want previous behaviour Should I use "Octane"?

"Whatever floats your boat". It's only noticeable when Diffuse Roughness value is higher than 0.
Image
There aren't any obligations for the diffuse BRDF, unlike the Specular Reflection "BRDF" where GGX Energy Preserving is strongly recommended, for the reasons explicitly mentioned in its name. However, Oren-Nayar model has a noticeable "energy loss" compared to the two others, but as its impact is not as significant as (rough) Specular Reflection, it is less relevant and its "rendition/look" makes it a viable compromise of the three.

Link to the build release notes:
Image
Attachments
octane_diffuse_brdf_models.gif
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby john_otoy » Mon May 22, 2023 5:08 am

john_otoy Mon May 22, 2023 5:08 am
J.C wrote:Enabling "Fog environment contribution" results in funky image.
Render target.png


Can you provide a simplified scene? You can replace the car with a cube, as long as the problem still happens.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby J.C » Mon May 22, 2023 4:15 pm

J.C Mon May 22, 2023 4:15 pm
john_otoy wrote:
J.C wrote:Enabling "Fog environment contribution" results in funky image.
Render target.png


Can you provide a simplified scene? You can replace the car with a cube, as long as the problem still happens.

I've sent PM as you asked.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby J.C » Mon May 22, 2023 6:05 pm

J.C Mon May 22, 2023 6:05 pm
elsksa wrote:
J.C wrote:So the "Oren Nayar" is now a default mode for diffuse surfaces?
If I want previous behaviour Should I use "Octane"?

"Whatever floats your boat".


Thanks for detailed explanation. I already knew about those BRDF differences. My only concern was BRDF modes were not present for Diffuse (but only for reflection) in 2022 builds so I wondered what settings should I keep to have same look as before.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby hypeng » Mon May 22, 2023 6:44 pm

hypeng Mon May 22, 2023 6:44 pm
Amaterasu wrote:Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you


Hi there,

You will need to create an analytic/directional light in the scene and toggle on the `User in post volume` bool pin for it to show up in the post volume pass.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby nuno1980 » Tue May 23, 2023 9:52 pm

nuno1980 Tue May 23, 2023 9:52 pm
I request you will increase the number of samples per pixel from 1M to 100M for any region picked (and/or for full image) and add the "Max. samples for region picked:" for kernel settings due to the very good/excellent (variable and fixed) caustics at Path Tracing in next version of 2023. :)
NOTE: I'm sorry for bad english due to mute ;)

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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby bullet0830bs » Thu May 25, 2023 6:57 pm

bullet0830bs Thu May 25, 2023 6:57 pm
Do you have any plans to release the Cinema4d version?
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby linograndiotoy » Fri May 26, 2023 9:10 am

linograndiotoy Fri May 26, 2023 9:10 am
I've created a very simple scene showing what Analytic lights are helping with.

You can clearly see the benefits on direct diffuse and Specular rays. Not to mention the noiseless, super fast volumetric lighting.

Just turn on/off Analytic spread slution for the light to see the difference.

Analytic spread slution off:

Analytic_Off.PNG


Analytic spread slution on:

Analytic_On.PNG


Analytic_Light.ocs
(97.51 KiB) Downloaded 66 times
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby rohandalvi » Fri May 26, 2023 12:59 pm

rohandalvi Fri May 26, 2023 12:59 pm
Can we please get Instance Attributes. It's one of the major things missing in Octane.
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