elsksa wrote:J.C wrote:Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
One is for the "diffuse" reflection,
the other the "specular" reflection.
Lambertian vs Oren Nayar (vs Octane's own model) differences can be found on an other release note post or online.
So the "Oren Nayar" is now a default mode for diffuse surfaces?
If I want previous behaviour Should I use "Octane"?