OctaneRender® 2023.1 Alpha 1

Forums: OctaneRender® 2023.1 Alpha 1
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby J.C » Thu May 18, 2023 1:22 pm

J.C Thu May 18, 2023 1:22 pm
Any chance of getting improved shadow matte like in Redshift? Also any chances to get denoised shadow and reflection mattes no to mention denoised light passes.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby Kalua » Thu May 18, 2023 1:33 pm

Kalua Thu May 18, 2023 1:33 pm
Nice to see you guys making progress!
Question:

How do you compare Analytic Light / AI Light / primitive Lights ? I get the last 2 cause they are not new, but how different is the last addition?
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby elsksa » Thu May 18, 2023 1:59 pm

elsksa Thu May 18, 2023 1:59 pm
Will there be an option to sub-divide the concerned Analytic Lights?
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby elsksa » Thu May 18, 2023 2:02 pm

elsksa Thu May 18, 2023 2:02 pm
Kalua wrote:How do you compare Analytic Light / AI Light / primitive Lights ?

The comparison image shown in the release note shows the "sampling optimization" difference between Analytic Lights and "equivalent lights using geometry primitives with an emission material applied". The former (Analytic lights) being basically more optimized.

AI Light is a kernel-level option for some scenes that have many lights with localized distributions (small ones, particularly on interior scenes but not exclusively). The results are improved when paired with Adaptive Sampling.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby elsksa » Thu May 18, 2023 2:21 pm

elsksa Thu May 18, 2023 2:21 pm
I've noticed the distant light "sun direction to float" differs from the daylight-environment one, by only featuring a single axis control. Is it intentional?
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby hypeng » Thu May 18, 2023 9:27 pm

hypeng Thu May 18, 2023 9:27 pm
elsksa wrote:I've noticed the distant light "sun direction to float" differs from the daylight-environment one, by only featuring a single axis control. Is it intentional?
Image


This is a bug and should be fixed soon.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby 3dworks » Thu May 18, 2023 11:24 pm

3dworks Thu May 18, 2023 11:24 pm
mitchino wrote:Network rendering back on Mac OS. Thanks, but what happened to the headless rendering that was promised? That would be a game changer, working on my mac but having my 2 x 3090 PC doing the heavy lifting. And I don't mean for final renders, I mean working in the Live Viewer.


same situation, same question ;)
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby northalex78 » Fri May 19, 2023 12:53 am

northalex78 Fri May 19, 2023 12:53 am
Quick bump, can we get someone on staff or inside to be on these threads please?

The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".

So is network render back now, or later?
If later, when later?

Thanks
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby mojave » Fri May 19, 2023 2:57 am

mojave Fri May 19, 2023 2:57 am
northalex78 wrote:Quick bump, can we get someone on staff or inside to be on these threads please?

The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".

So is network render back now, or later?
If later, when later?

Thanks


Hi, that entire section contains updates that are meant to happen as part of the 2023 release cycle but not in 2023.1. The specific feature you are referring to is under the umbrella of the geometry pipeline overhaul that is coming in 2023.2.
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Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Postby J.C » Fri May 19, 2023 6:18 am

J.C Fri May 19, 2023 6:18 am
Enabling "Fog environment contribution" results in funky image.
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