OctaneRender® 2022.1 XB4

Forums: OctaneRender® 2022.1 XB4
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby Draydin_r » Mon Oct 17, 2022 8:27 pm

Draydin_r Mon Oct 17, 2022 8:27 pm
Just tried out the new version on one of my old scenes and I can't get denoising to work with Photon Tracing. It just seems to cycle endlessly. Is this a known issue?
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby PolderAnimation » Tue Oct 18, 2022 8:58 am

PolderAnimation Tue Oct 18, 2022 8:58 am
It would be extremely helpful if a scatter node would support a velocity vector.
(so when writing out a scatter matrix that you can give a vector for each instance (maybe even with a rotation vector)).

Could this please be implemented?
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby SSmolak » Thu Oct 20, 2022 2:35 pm

SSmolak Thu Oct 20, 2022 2:35 pm
I found two serious shading issues !

One is caused by strong light or HDR on the Diffuse channel :

Diffuse_Halo.zip
(12.93 MiB) Downloaded 74 times


Another is caused by Transmission channel using GGX energy preserve mode :

Transmission_GGX_shading_issue.zip
(9.09 MiB) Downloaded 68 times


I tested different light conditions, materials and always the same issue. Of course there isn't any gloss or reflection effects.

Transmission issue is caused by coating layer on transmission channel ( diffuse ones ) in GGX energy preserve mode :

coatingLayer_GGX_transmission.zip
(10.16 MiB) Downloaded 66 times


EDIT : All of these issues are caused by strong point light halo like sun or HDRi map :

Sun_halo_shading_issues.zip
(4.08 MiB) Downloaded 64 times


Also thank you for updated Octane Sky Model ! It looks even better than Hosek&Wilkie because can be more customized.
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby john_otoy » Thu Oct 20, 2022 3:08 pm

john_otoy Thu Oct 20, 2022 3:08 pm
SSmolak wrote:I found two serious shading issues !


Can you export those scenes to ORBX and PM me please?

While it's nice to have videos, providing an ORBX is the best way for us to reproduce the issue.
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby SSmolak » Thu Oct 20, 2022 3:33 pm

SSmolak Thu Oct 20, 2022 3:33 pm
john_otoy wrote:
SSmolak wrote:I found two serious shading issues !


Can you export those scenes to ORBX and PM me please?

While it's nice to have videos, providing an ORBX is the best way for us to reproduce the issue.


Was sent
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby SSmolak » Fri Oct 21, 2022 7:34 pm

SSmolak Fri Oct 21, 2022 7:34 pm
Another possible issue. HDRI maps cause many fireflies on reflections if they are set to visible environment but if they are set to primary there is no fireflies.

This may be caused by wrong default GI clamp value in Cinema 4D plugin. GI clamp = 1 works fine here without any underlighting issue and fireflies. Before GI clamp at 1 was the same as no GI at all.
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Re: OctaneRender® 2022.1 XB4 [current 2022.1]

Postby the_monkey » Tue Oct 25, 2022 7:08 pm

the_monkey Tue Oct 25, 2022 7:08 pm
This may be something you already know about this build... but Volumetric Spotlights do not render correctly if the camera passes inside the Light's cone. The volumetrics disappear completely while inside the cone... reappear when you exit. Renders correctly on PC.

Outside_Cone.png

Inside_Cone.png
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Re: OctaneRender® 2022.1 XB4

Postby john_otoy » Thu Oct 27, 2022 12:51 am

john_otoy Thu Oct 27, 2022 12:51 am
OctaneRender 2022.1 RC 1 has been released: viewtopic.php?f=33&t=80650
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