OctaneRender® 2022.1 XB 3

Forums: OctaneRender® 2022.1 XB 3
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender® 2022.1 XB 3

Postby nibbler » Sat Sep 17, 2022 10:30 am

nibbler Sat Sep 17, 2022 10:30 am
nibbler wrote:Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?

As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.



A simple "yes", "no", "not yet planned" would help (to decide loyal customers license extension and hardware invest route).
thank you.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
nibbler
Licensed Customer
Licensed Customer
 
Posts: 51
Joined: Wed Jul 23, 2014 6:50 pm

Re: OctaneRender® 2022.1 XB 3

Postby john_otoy » Sun Sep 18, 2022 9:40 pm

john_otoy Sun Sep 18, 2022 9:40 pm
SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.


Try lowering kernel > ray epsilon. If that's not the problem, please provide a simplified scene for us to look at.
john_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 212
Joined: Tue Aug 10, 2021 9:38 pm

Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Sun Sep 18, 2022 10:07 pm

SSmolak Sun Sep 18, 2022 10:07 pm
Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender® 2022.1 XB 3

Postby john_otoy » Sun Sep 18, 2022 10:11 pm

john_otoy Sun Sep 18, 2022 10:11 pm
SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.


Photon tracing uses the same ray epsilon default as all other kernels (0.0001)
john_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 212
Joined: Tue Aug 10, 2021 9:38 pm

Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Mon Sep 19, 2022 11:11 am

SSmolak Mon Sep 19, 2022 11:11 am
john_otoy wrote:
SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.


Photon tracing uses the same ray epsilon default as all other kernels (0.0001)


So it seems that Photon Tracing treat differently thin objects like window sill in this example because 0.0001 works fine using Direct and Path Tracing.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender® 2022.1 XB 3

Postby john_otoy » Mon Sep 19, 2022 9:43 pm

john_otoy Mon Sep 19, 2022 9:43 pm
SSmolak wrote:
john_otoy wrote:
SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.


Photon tracing uses the same ray epsilon default as all other kernels (0.0001)


So it seems that Photon Tracing treat differently thin objects like window sill in this example because 0.0001 works fine using Direct and Path Tracing.


I have not been able to reproduce a difference in my own testing. Please provide a simplified scene (ORBX) where changing the kernel produces the problem and we'll look into it. You can PM me.
john_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 212
Joined: Tue Aug 10, 2021 9:38 pm

Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Tue Sep 20, 2022 10:17 am

SSmolak Tue Sep 20, 2022 10:17 am
john_otoy wrote:
I have not been able to reproduce a difference in my own testing. Please provide a simplified scene (ORBX) where changing the kernel produces the problem and we'll look into it. You can PM me.


Ok I know what happened. Previous C4D plugin versions had different default Ray Epsilon value for Photon Tracing. Now it is correctly set but slider is still not calibrated. I will report it.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Fri Sep 23, 2022 10:24 pm

SSmolak Fri Sep 23, 2022 10:24 pm
Bump strenght issue is still there. It looks different using Box Projection compared to UV Projection. Bump channel needs to 10x more power in Box Projection.

EDIT : This issue is not only in BOX projection but all other than UV Projection. New video added.

EDIT2 : I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.
Attachments
BUMP_BOXvsUV_2.zip
(709.25 KiB) Downloaded 107 times
Bump_BOXvsUV(2).zip
(999.13 KiB) Downloaded 114 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender® 2022.1 XB 3

Postby john_otoy » Thu Sep 29, 2022 6:22 am

john_otoy Thu Sep 29, 2022 6:22 am
OctaneRender 2022.1 XB 4 has been released: viewtopic.php?f=33&t=80512
john_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 212
Joined: Tue Aug 10, 2021 9:38 pm
Previous

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 13 guests

Sat Apr 27, 2024 6:39 am [ UTC ]