OctaneRender® 2022.1 XB 3

Forums: OctaneRender® 2022.1 XB 3
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Re: OctaneRender® 2022.1 XB 3

Postby haze » Tue Sep 06, 2022 12:02 am

haze Tue Sep 06, 2022 12:02 am
coilbook wrote:Hi team,
Phoenix FD VDB motion blur is still not fixed. That's when my vdb container is animated in front of a camera by moving it.


Could you point me to your original post please? I can't seem to find it.
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Re: OctaneRender® 2022.1 XB 3

Postby haze » Tue Sep 06, 2022 12:15 am

haze Tue Sep 06, 2022 12:15 am
karu wrote:
coilbook wrote:Hi Karu,

Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks


This is not my area of expertise; maybe someone else can chime in on any plans in this area.


@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.

Code: Select all
graph = octane.project.getSceneGraph()

texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)

for k,v in pairs(texNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

for k,v in pairs(blackBodyNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
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Re: OctaneRender® 2022.1 XB 3

Postby kaisdaddy » Fri Sep 09, 2022 6:02 pm

kaisdaddy Fri Sep 09, 2022 6:02 pm
I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!

- Hans
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Re: OctaneRender® 2022.1 XB 3

Postby bepeg4d » Mon Sep 12, 2022 6:28 am

bepeg4d Mon Sep 12, 2022 6:28 am
kaisdaddy wrote:I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!

- Hans


Hi Hans,
please ask questions about c4doctane plugin in the corresponding XB3 discussion, not in Standalone discussion, thanks:
viewtopic.php?f=85&t=80247

P.S. C4D 2023 for M1 will be supported in the next plugin update.

ciao,
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Re: OctaneRender® 2022.1 XB 3

Postby coilbook » Mon Sep 12, 2022 11:03 pm

coilbook Mon Sep 12, 2022 11:03 pm
Any hopes to get procedural layered fog and cloud system? You already have mesh too fog in place. Vray has cloud atmosphere and blender got layered fog.
Vray has a very nice easy to use cloud system. Would be nice to have the same.

Thanks.
Attachments
FC178657-83E0-4134-9039-185BD5CFCAD8.png
85BEFBB4-5B0A-4EBA-AA82-CDCE1BDF8E7E.png
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Re: OctaneRender® 2022.1 XB 3

Postby coilbook » Tue Sep 13, 2022 1:57 am

coilbook Tue Sep 13, 2022 1:57 am
haze wrote:
karu wrote:
coilbook wrote:Hi Karu,

Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks


This is not my area of expertise; maybe someone else can chime in on any plans in this area.


@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.

Code: Select all
graph = octane.project.getSceneGraph()

texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)

for k,v in pairs(texNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

for k,v in pairs(blackBodyNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end



Hi,
I get this error
Attachments
nnnnnnnnnnnnnnnnnn.jpg
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Re: OctaneRender® 2022.1 XB 3

Postby nibbler » Thu Sep 15, 2022 8:16 am

nibbler Thu Sep 15, 2022 8:16 am
Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?

As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.
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Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Fri Sep 16, 2022 7:06 pm

SSmolak Fri Sep 16, 2022 7:06 pm
While using Photon Tracing shadows from thin objects are gone.
Attachments
photons_no_shad.jpg
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Re: OctaneRender® 2022.1 XB 3

Postby nuno1980 » Sat Sep 17, 2022 9:12 am

nuno1980 Sat Sep 17, 2022 9:12 am
SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.
Try to decrease "Ray Epsilon" from default number. :)
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Re: OctaneRender® 2022.1 XB 3

Postby jobigoud » Sat Sep 17, 2022 10:00 am

jobigoud Sat Sep 17, 2022 10:00 am
coilbook wrote:I get this error


The script posted earlier is not a MAX script, it's a Lua script for Octane standalone.
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