OctaneRender® 2022.1 XB 3

Forums: OctaneRender® 2022.1 XB 3
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Re: OctaneRender® 2022.1 XB 3

Postby J.C » Wed Aug 24, 2022 12:40 pm

J.C Wed Aug 24, 2022 12:40 pm
Kalua wrote:
J.C wrote:
john_otoy wrote:
Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?


The information about AI light and default light sampling rate relationship should be in manual. Could you update it please?


Maybe you should make a wish on the "Features Request" page.


"Features Request" for a proper description of Octane features in the manual? Are you kidding me?
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Re: OctaneRender® 2022.1 XB 3

Postby Kalua » Fri Aug 26, 2022 1:16 am

Kalua Fri Aug 26, 2022 1:16 am
J.C wrote:
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?


I misread your message. My apologies. You are right. Not kidding.
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Re: OctaneRender® 2022.1 XB 3

Postby J.C » Fri Aug 26, 2022 12:06 pm

J.C Fri Aug 26, 2022 12:06 pm
Kalua wrote:
J.C wrote:
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?


I misread your message. My apologies. You are right. Not kidding.


but after a second thought I think this might be a good option to make it a "Feature request". Maybe somebody will notice this.
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Re: OctaneRender® 2022.1 XB 3

Postby elsksa » Fri Aug 26, 2022 12:22 pm

elsksa Fri Aug 26, 2022 12:22 pm
J.C wrote:
Kalua wrote:
J.C wrote:
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?


I misread your message. My apologies. You are right. Not kidding.


but after a second thought I think this might be a good option to make it a "Feature request". Maybe somebody will notice this.

https://render.otoy.com/forum/viewtopic.php?f=33&t=80156&start=30#p415075
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Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Mon Aug 29, 2022 5:58 pm

SSmolak Mon Aug 29, 2022 5:58 pm
Perspective correction in Universal Camera ThinLens mode is missing :

perspective_correction.jpg
perspective_correction.jpg (3.76 KiB) Viewed 1917 times


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Re: OctaneRender® 2022.1 XB 3

Postby coilbook » Thu Sep 01, 2022 2:26 am

coilbook Thu Sep 01, 2022 2:26 am
I am not a developer but why not implement a dynamic AI for a noise reduction. If some parts of the screen are still noisy like specular light bounce through a glass with some roughness with DOF why not implement some kind of system to get rid of the noise.
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Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Thu Sep 01, 2022 1:27 pm

SSmolak Thu Sep 01, 2022 1:27 pm
Can we have Static Noise support in Render Region too ?

Also sub-sampling methods doesn't work with all region types.
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Re: OctaneRender® 2022.1 XB 3

Postby SSmolak » Fri Sep 02, 2022 1:55 pm

SSmolak Fri Sep 02, 2022 1:55 pm
Box Texture Projection cause that Bump Channel completely doesn't work compared to UV or other projections :

Box Projection 0.25 image bump strenght :
box.jpg


UV Projection, the same bump :
UV.jpg


Also Box is about 25 times smaller than UV.
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Re: OctaneRender® 2022.1 XB 3

Postby Zay » Sat Sep 03, 2022 1:27 am

Zay Sat Sep 03, 2022 1:27 am
I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.
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Re: OctaneRender® 2022.1 XB 3

Postby john_otoy » Mon Sep 05, 2022 1:49 am

john_otoy Mon Sep 05, 2022 1:49 am
Zay wrote:I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.


Thanks for the scene. We'll look into it.
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