We're happy to bring you XB3 of 2022.1. As before we had a lot of feedback from various channels and there are many fixes and improvements in this build.
Unfortunately Brigade is not quite ready but we are still hoping to have something ready for the next release.
This is the first of Octane to be shipped with native support for Apple Silicon on macOS. Only the Prime version will be available for now.
Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.
As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.
Changes since 2022.1 XB 2
Improvements
- Improved dithering for overlapping tiles to avoid visible noise at seams.
- Render state load and save now work when using photon mapping.
- Creating an image output AOV is now allowed via drag and drop.
- Creating an OSL texture or OSL projection node is now allowed via drag and drop of an
.osl
file. - Updated supported keywords for syntax highlighting in the OSL editor.
- Reduced artifacts with saturated highlights if using both highlight compression and saturate to white.
- Improved hair rendering to fix various artifacts that could happen in some corner cases.
- OSL shaders can now be named using metadata such as this:
- Code: Select all
shader texture
[[string label = "Texture shader"]] (output color c = 0)
{
c = color(0.7, 0.7, 0.7);
}
Lua
- Updated
octane.scriptgraph.PROPS_STRING_PIN_INFO
with newnewFile
flag which when set totrue
the interface should allow browsing for a file which does not exist yet. - Updated
octane.scriptgraph.PROPS_INT_PIN_INFO
with a new customization optionuseSliders
: If set to false the UI will not display a slider, even if value bounds are given. - Updated
octane.scriptgraph.PROPS_FLOAT_PIN_INFO
with two new customization options:-
displayPercentages
: If set to true, display a percentage (1.0 will be displayed as 100%). -
useAspectRatio
: If set to true, the UI will show a button to lock the aspect ratio.
-
- Fixed issue with the denoiser producing blurry results when using the photon tracing kernel.
- Fixed issue causing dispersion to render incorrectly.
- Fixed issue causing photon tracing kernel to never reach the maximum number of samples.
- Fixed issue causing wrong type to be displayed in OSL compiler warning.
- Fixed issue causing RTX to effectively be disabled even when enabled in the device settings.
- Fixed a few scenarios where mix material would cause wrong output with nested dielectircs.
- Fixed render regression with noise pass with scenes with volume or environment medium.
- Fixed issue in numeric editors causing to display the value as not valid when edited using the slider.
- Fixed layout of RTX performance test script.
- Fixed application crash when exporting a mesh without material assignments to Alembic.
- Fixed performance regression causing some Vectron instances to render significantly slower.
- Fixed render hang in scenes using the dirt or curvature shaders.
- Fixed artifacts produced when using environment medium with a custom AOV.
- Fixed issue causing texture emission visibility flags misbehave when using the photon tracing kernel.
- Fixed issue causing an error to be logged when opening the
Cloud
menu when using unattended authentication. - Fixed application crash happening when there was a material map node beneath a
Unit volume
. - Fixed error during batch rendering when importing assets with different time spans.
- Fixed issue with autobumpmap not rendering correctly when RTX was on.
- Fixed issue causing partial scene exports into ORBX to not to work.
- Fixed crash on render nodes using more than one GPU when switching kernels.
- Fixed issue causing tooltips to sometimes show beneath call out boxes.
- Fixed drag and drop functionality for
.ies
and.txt
files. - Fixed laggy imaging/tone-mapping while rendering is progressing.
- Fixed issue causing all scenes uploaded to RNDR to use the default of 24 frames per second.
- Fixed regression causing nested dielectrics material priority no longer to work with non-specular materials.
- Fixed standard surface extra roughness slider range so it scroll from
-1
to1
- Fixed issue not allowing creation of volumetric spotlights.
- Fixed bug that caused the viewport to stop refreshing while rendering is still ongoing.
- Fixed issue causing slow updates when using AI light.
- Fixed material maps not working with Vectron nodes in some configurations.
- Fixed a bug that caused custom AOVs to get darker when the single scatter amount is changed.
- Fixed Vectron disappearing when editing the node graph of the material above it.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2022.1 XB3 for Windows (installer)
OctaneRender Enterprise 2022.1 XB3 for Windows (ZIP archive)
OctaneRender Enterprise 2022.1 XB3 for Linux
OctaneRender Enterprise 2022.1 XB3 Node for Windows (installer)
OctaneRender Enterprise 2022.1 XB3 Node for Windows (ZIP archive)
OctaneRender Enterprise 2022.1 XB3 Node for Linux
Downloads for Studio subscription users:
OctaneRender Studio 2022.1 XB3 for Windows (installer)
OctaneRender Studio 2022.1 XB3 for Windows (ZIP archive)
OctaneRender Studio 2022.1 XB3 for Linux
Downloads for Prime version for macOS:
Octane X Prime 2022.1 XB3 for macOS
Happy rendering
Your OTOY team