coilbook wrote:Hi team,
Phoenix FD VDB motion blur is still not fixed. That's when my vdb container is animated in front of a camera by moving it.
Could you point me to your original post please? I can't seem to find it.
coilbook wrote:Hi team,
Phoenix FD VDB motion blur is still not fixed. That's when my vdb container is animated in front of a camera by moving it.
karu wrote:coilbook wrote:Hi Karu,
Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
This is not my area of expertise; maybe someone else can chime in on any plans in this area.
graph = octane.project.getSceneGraph()
texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)
for k,v in pairs(texNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
for k,v in pairs(blackBodyNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
kaisdaddy wrote:I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!
- Hans
haze wrote:karu wrote:coilbook wrote:Hi Karu,
Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
This is not my area of expertise; maybe someone else can chime in on any plans in this area.
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.
- Code: Select all
graph = octane.project.getSceneGraph()
texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)
for k,v in pairs(texNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
for k,v in pairs(blackBodyNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
Try to decrease "Ray Epsilon" from default number.SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.
coilbook wrote:I get this error
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