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by nibbler » Sat Sep 17, 2022 10:30 am
nibbler
Sat Sep 17, 2022 10:30 am
nibbler wrote:Is there also a Mac OSX Version supporting Intel/AMD – instead of M1 only – aviable soon?
As of Otoy is/was bundled with current MacPro/Intels there are loyal Pro Mac production powerhouses out there.
A simple
"yes", "no", "not yet planned" would help (to decide loyal customers license extension and hardware invest route).
thank you.
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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nibbler
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by john_otoy » Sun Sep 18, 2022 9:40 pm
john_otoy
Sun Sep 18, 2022 9:40 pm
SSmolak wrote:While using Photon Tracing shadows from thin objects are gone.
Try lowering kernel > ray epsilon. If that's not the problem, please provide a simplified scene for us to look at.
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by SSmolak » Sun Sep 18, 2022 10:07 pm
SSmolak
Sun Sep 18, 2022 10:07 pm
Thank you ray epsilon was the problem. Default value is too high compared to other modes.
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by john_otoy » Sun Sep 18, 2022 10:11 pm
john_otoy
Sun Sep 18, 2022 10:11 pm
SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Photon tracing uses the same ray epsilon default as all other kernels (0.0001)
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by SSmolak » Mon Sep 19, 2022 11:11 am
SSmolak
Mon Sep 19, 2022 11:11 am
john_otoy wrote:SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Photon tracing uses the same ray epsilon default as all other kernels (0.0001)
So it seems that Photon Tracing treat differently thin objects like window sill in this example because 0.0001 works fine using Direct and Path Tracing.
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SSmolak
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by john_otoy » Mon Sep 19, 2022 9:43 pm
john_otoy
Mon Sep 19, 2022 9:43 pm
SSmolak wrote:john_otoy wrote:SSmolak wrote:Thank you ray epsilon was the problem. Default value is too high compared to other modes.
Photon tracing uses the same ray epsilon default as all other kernels (0.0001)
So it seems that Photon Tracing treat differently thin objects like window sill in this example because 0.0001 works fine using Direct and Path Tracing.
I have not been able to reproduce a difference in my own testing. Please provide a simplified scene (ORBX) where changing the kernel produces the problem and we'll look into it. You can PM me.
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by SSmolak » Tue Sep 20, 2022 10:17 am
SSmolak
Tue Sep 20, 2022 10:17 am
john_otoy wrote:
I have not been able to reproduce a difference in my own testing. Please provide a simplified scene (ORBX) where changing the kernel produces the problem and we'll look into it. You can PM me.
Ok I know what happened. Previous C4D plugin versions had different default Ray Epsilon value for Photon Tracing. Now it is correctly set but slider is still not calibrated. I will report it.
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